Psionic Actions

The young apprentice stared down the illithid. “Are you sure about this?” asked Mordenkainen. “Hey, trust me,” the youth replied. “Them mind flayers aren’t the only ones with psionic powers.” In segment 1, the illithid attacked with its psionic blast, which the apprentice defended against with thought shield. Mordenkainen, too, was in the area of effect, and needed to make a saving throw of 5 or better. He passed easily. Then, the apprentice retaliated with a psychic crush, which the illithid defended against with mind blank. The psionic matrix gave a 9% chance of instant death. A roll of 05 killed the illithid instantly. The smug apprentice looked back to his master. “See, I told you!” Mordenkainen fumed quietly. “I hate psionics. Who on Oerth came up with THAT idea?”
 

Dungeon Masters Guide extract (p76-78)

 
Resolve psionic combat on a segment-by-segment basis.
 

House Rule

 
Just follow the existing rules!
 

Addict Combat Explanation

  Resolve psionic combat on a segment-by-segment basis.  
  1. Compare each psionic’s chosen attack mode to his opponent’s chosen defense mode. ALL ATTACKS AND DEFENSES ARE SIMULTANEOUS.
  2. Adjust attack and defense strength totals to reflect that segment’s expenditures, as well as any points lost due to attack.
  3. Repeat steps 1 & 2 until the psionic combat has ended, one or both psionics are affected by a more mundane attack form during the round, or ten segments have passed.
  Back to steps Combat Steps
Go to previous step Pre-Initiative Actions
On to new step Determine Initiative

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