Equipping the Character

Players Handbook (page 35)

 
Careful selection of equipment and supplies for characters is very important. Often there will not be sufficient funds to purchase everything desired, so intelligent choices will have to be made. Also, the choice of equipment should always be done with respect to encumbrance (see MOVEMENT) restrictions.   In many campaigns it is necessary for the characters to shop in a number of places in order to obtain everything they desire. A few games will have a trader’s establishment in which everything, or nearly everything, can be found, but the average costs will be higher because these traders are middle-men.
 

House Rule

 
Equipment prices for Pelinore are detailed on The Cost of Everything. These are generally not purchased by regular folk and therefore higher than normal price when compared to simple living.   You start with  
  • 1 primary weapon - no more than 15gp in value (arrows/bolts included for free at start)
  • Leather armour at most if applicable to your character
  • Dagger
  • Backpack
  • Bed-roll
  • Regular boots (low, hard)
  • Belt
  • Cloak
  • Trousers/skirt and jerkin, or robes
  • Hat

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