The Cost of Everything
A Guide on Prices in Pelinore
For simplicity in the campaign, prices for items are generally the same in cities regardless of which one. However, certain items would not be so easy to come by in certain locations. For example, a long sword would not be available in the Dwarven city of Mørkheim. In fact, many human sized weapons would be hard to find.
In towns, costs may be comparable. In villages, costs would be 1.5x (to non-locals), rounded up of course!
Tavern Costs: Don't expect much more on the menu! Prices will increase if standard of tavern is more posh than the norm
Item Cost Notes Encumbrance Bread, loaf 1CP - Ale 1CP - Wine 2CP - Wine skin refill 2SP See Wine skin size 3 Porridge 1CP - Meal 3CP Bread, cheese, broth - Meal 4CP Bread, cheese, stew - Meal 5CP Bread, cheese, stew, fruit - Board 5CP Simple shared room - Board 1SP Private room (if available) - Provisions for 5 days 5SP Meat, cheese, bread, water, fruit — spoil after 5 days 20 Waybread 1SP Only in Elvish locations or bakeries 3
Travel Costs:You can't even afford a donkey! Don't even think about how much it would cost to buy your own transport! Okay, if you're asking. It's all in finer detail here, Horse Types & Costs
- Cart - 1SP/day of travelling on back of wagon - no seat
- Carriage - 1GP/day of travelling inside of carriage (if available) - 4 seats max
- Any form of boat - 1SP/day of travelling - a ship would have hammocks, others would be on deck
Clothing Costs: This is the basics, un-tailored, off the shelf, maybe even second hand.
Item Cost Notes Encumbrance Belt, leather 1SP For weapons 1 Boots, high hard 1GP 8 Boots, high soft 3SP 6 Boots, low hard 5SP 4 Boots, low soft 1SP 2 Cap 3CP 1 Cloak 3SP 8 Girdle, broad 6SP 3 Girdle, normal 4SP 2 Pantaloons 4SP 5 Hat 2SP 1 Robe 5SP 6 Shirt, Jerkin 4SP 3
Armour Costs:Only basic armour would be commonly available, maybe even second hand.
Item Cost Notes Encumbrance Availability Banded* 90GP Banded mail 350 Specialist* Brigandine* 60GP Armour of overlapping plates in cloth 250 Specialist* Chain* 75GP Chain mail 400 Specialist* Helmet, great* 10GP Full helm 30 Specialist* Helmet, small 3GP 15 Common Leather 5GP Leather armour 150 Common Padded 4GP Padded armour 100 Common Ring 30GP Ring mail 300 Common Scale* 45GP Scale mail 400 Specialist* Shield, large* 15GP 80 Specialist* Shield, small 5GP Metal 50 Common Shield, small wooden 5SP 30 Common Splint* 80GP Splinted mail 450 Specialist* Studded 15GP Studded leather 200 Common
More obscure specialised armour would need to be made to order (i.e. wait time!). Or it may be more common in a large city.
For body armour encumbrance, this assumes a 6-foot-high person. Therefore, multiply by height to get appropriate value.
Weapon Costs: Only basic weapons would be commonly available. Note: Resharpening cost for a weapon will be 1CP per weapon.More specific weapons would have to be commissioned. Items not listed would need to be discussed with weapon-smith.
Item Cost Notes Encumbrance Arrow, normal 5CP 1 Axe, battle 5GP 70 Axe, hand 1GP 50 Axe, throwing 1GP 10 Bolt, light 1SP 1.5 Bow, long 60GP 30 Bow, short 15GP 20 Crossbow, light 12GP 60 Dagger and scabbard 2GP 10 Flail, footman's 5GP 100 Hammer 5GP 80 Mace, footman's 10GP 80 Pike 3GP 120 Quiver, arrow 1GP Holds 12 arrows 10 Quiver, arrow 2GP Holds 20 arrows 15 Quiver, bolt 2GP Holds 12 bolts 15 Quiver, bolt 3GP Holds 20 bolts 20 Sling 5SP 4 Sling shot (dozen) 6SP 6 Spear 1GP 50 Sword, broad 12GP 60 Sword, long 15GP 40 Sword, short 8GP 30
Item Cost Notes Encumbrance Arrow, silver 5GP Effective against certain creatures 1 Bolt, heavy 5SP Bow, composite long 150GP Bow, composite short 75GP Crossbow, heavy 30GP Halberd 15GP Morning Star 10GP
Equipment Costs: Only standard equipment would be commonly available.More specific equipment either would not be available, or character must find specialist
Item Cost Notes Encumbrance Backpack, leather 1GP 10 Bed roll 3SP 15 Candle, tallow 1CP 0 Case, leather 5SP For maps or scrolls (max 5) 5 Lantern, hooded 5SP 5 Mirror, small metal 5GP 1 Oil, flask 5SP 3 Pole, 10' 3CP 5 Pouch, leather 1SP 1 Rope, 50' 4SP 50 Sack, large 1SP 2 Sack, small 5CP 1 Skin, water or wine 5SP 3 (filled) Spike, iron 5SP 3 Tinder box (with flint/steel) 1SP 1 Torch 1CP 5
Item Cost Notes Encumbrance Thieves picks 30GP Only available from Thieves Guild or Locksmith 10
Religious Items: Only available from religious locations, ie temples etc. There is no cost, but a serious donation is expected from non-locals. If cleric of another religion, expect to pay 3x the price. And if selling, the price will be a 10th!!
Item Cost Notes Encumbrance Beads, prayer 1GP 1 Incense 1GP 1 Symbol, holy gold 200GP 10 Symbol, holy iron 2GP 5 Symbol, holy silver 50GP 5 Symbol, holy wooden 5SP 2 Water, holy (vial) 25GP 3
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