337-125 Dead Drop Challenge

Docklands Thieves Guild - Task 2

You must start the adventure with only a single dagger, thief's toolkit, rope, spike with eye. You may NOT start the adventure with any money. The guild members shake you down to make sure.   Kaelen advises you that it is now just past midday, and you must return to the hideout within the hour after midnight, regardless of how many clues you have solved. The bell of the grand temple in The Capitol rings 5 times at midnight and can be heard across the city. It signals the start of a new day.   Remember, don't be followed, don't be seen and don't get caught! He emphasises the last one. But if you think you are being followed, try evasion, or better still evasion and then picking their pocket.   He hands you a folded slip of parchment. It bears a faint charcoal sketch and a cryptic phrase. Before you have a chance to look at it, he says. "Suzi, the clock is ticking. Off you go! Remember, you were gifted with talents. Use them!" and he waves you off.  
There will be up to 5 members of the guild who will try to track her through the day.   They will have a DC10 chance per hour of finding her. Suzi should check for followers at least every half hour, If she looks, she will have a DC10 chance of spotting, she will then have a DC20 chance of evasion (Stealth). Being spotted is ok, not evading is not. They will follow for 5 mins, and then leave to report back, and tag the next member. If she evades them they will immediately return to base. Follows are bad, evasions are good. Each follower carries a purse with 10CP and 2SP. To pick their pockets easier (Sleight DC10), they must be drawn into a crowd, so into a crowded square/street/tavern (Deception DC10), otherwise picking pockets is DC20. Failure and the follower will run. Intimidation can be good too! DC10 if tried.

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