Scope
The motivation behind building Aeonus
This world is young and players will play now and then we will jump ahead hundreds or thousands of years to see the outcomes of your actions, big or small; were you even remembered at all?
The goal of the project
I hope to approach these sessions to improve my DMing, writing and acting abilities. I hope for each campaign to have a fun twist.
Theme
Genre
The genre, as of now, is light and fun. There is immense puzzling potential as there are many magical lore secrets to be revealed and even more to be created. The opportunites should feel endless. and the world should feel large and not well known, waiting to be explored.
Reader Experience
The world, as of now, is light and fun. There is immense puzzling potential as there are many magical lore secrets to be revealed and even more to be created. The opportunites should feel endless. and the world should feel large and not well known, waiting to be explored
Recurring Themes
There are many recurring themes for the world so far. A major theme is perspective, how your own experience can blind you or open you up to possibilities. There are also many critical themes meant to allow us to feel like we can actually make a difference when things seem impossible and allowing those "impossible" things to be related to our own experiences. Another theme, related to perspective, is power. What is power and what is it to have power?
Character Agency
You have the ability to design your characters and we will find where they are in the world. It may be an intensely unique character, but we'll figure out how to make your idea work exactly as you'd like it based on the existing groups, geography, magic, etc. You have the potential to change everything for the future and become anything.