Frostlorn Bat - Familiar
Frostlorn Bat - Familiar CR: 3
STR
15 +2
DEX
18 +4
CON
13 +1
INT
6 -2
WIS
9 -1
CHA
14 +2
Echolocation: The bat can't use its blindsight while deafened. Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing. Hollow's Trade-Off: This creature has advantage on saving throws against magical effects, however it gains disadvantage with all attacks and saving throws in the sunlight. Evasion: This creature takes half damage from DEX-based area-of-effect (AoE) attacks, such as those by explosives. Hollow Chill: Every time this creature successfully attacks another creature, it can choose to deal cold damage instead.
Actions
Multi-attack: This creature may make up to 2 attacks each turn with its Fang attack, its Serrated Swipe attack, or use its Bluster Gust action once. Fang: 3+prof. to hit, on hit deals 1d12+prof. piercing damage. Serrated Swipe: Reach; 5ft., 3+prof. to hit, on hit deals 1d8+prof. slashing damage. If this creature beats the opponent's AC by 4 or more, that creature is grappled. Bluster Gust (Once per Short Rest): Each creature within a 30ft cone originating from this creature must succeed on a DC14 WIS save or take 2d8 cold damage and be pushed up to 10ft away from this creature onto a space on the ground. On a successful save, this creature takes half damage and is not pushed.
Bonus Actions
Disengage: This creature can use the disengage action as a bonus action

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