Cir and the Lawbringers destroy Leotheric and the Undying, founding Cireth.
Timeline for the campaign.
The Outsiders work to prevent Gob, an innocent goblin innkeeper, from false accusations, even as a mysterious figure magically compels his confessions.
When they arrive at Artyom's campsite, The Outsiders find the camp ransacked and filled with the animated bodies of Artyom's hirelings, Artyom nowhere in sight, and large humanoid tracks leading deeper into Amberwood Forest.
Tense negotiations with a goblin tribe at night and a few well placed spells led to the creation of a new goblin tribe and a close shave for The Outsiders.
Travelling north from Dugton through the Amberwood, The Outsiders come upon a massive, upside down tree guarded by an Owlbear who is not only sentient, but seemingly a divine servant of Bolgarung.
After a long, sleepless night traveling through the Spiteglade, The Outsiders enter the house of the witch who abducted Artyom.
The Outsiders slay a large number of the Ogres terrorizing Dugton, prompting a new holiday for the town. Liberation Day.
The Outsiders delve into the ruins of Maker's Respite to slay Papa Nobsplat and find the Gatekeeper of Fisterix.
A mysterious bounty hunter of the Path of Blood ambushes the party on the road to Bitterguard Keep, trying (and failing) to lay claim to the bounty that has apparently been placed on Durant's head.
In reward for their efforts reestablishing Fisterix's authority on the material plane, The Outsiders are named Knights Errant of the kingdom and given Dernlike as a reward.
The Outsiders enter the plane of dreams by means of a complex ritual in order to save Artyom.
After rescuing Artyom from a coven of hags, the Outsiders are transported by Artyom to Kopastad once again to recouperate.
With the evacuation of Kopastad, Artyom gathers his allies in Twobridge and prepares to set out for the Boltstone.
A contingent of Grung's army attacks Artyom's expedition, but is speedily routed.
Artyom's expedition begins their trek into The Wall, pursued by winter wolves.
Goblin forces continue to harry the Outsiders as they climb the thin paths up the mountain pass.
The Outsiders save the Catfolk ranger Rina from pursuing winter wolves.
The Outsiders struggle to rest for the night as they are attacked again and again by goblin forces and ambushed by creatures of the night.
The Outsiders enter Iceheart Valley to clear a path for Artyom, and attempt to rid the valley of whatever curse ailes it.