Eloria Character in Aedeva | World Anvil

Eloria

Eloria (a.k.a. Eloria)

Physical Description

General Physical Condition

Agile, swift, solid slender built,

Physical quirks

Righty, confident strong posture,

Special abilities

Elemental Fighting Style

Apparel & Accessories

Professional leather Ranger armor

Specialized Equipment

Chakram, Elven Long Blade, Storm Strung,

Mental characteristics

Personal history

Unknown

Education

Unknown

Employment

Ranger: Independent Mercenary: Contractor, Tracker, Hunter, Finder, Guide, Body Guard...

Accomplishments & Achievements

Honorary Guard - Kopastad Knight/Thane of Fisterix/Co-owners of a Keep

Failures & Embarrassments

Some times Eloria says things that others take out of context.

Mental Trauma

Because of something's that happened in Eloria's past, not being able to use her senses or defend herself, feeling helpless, causes a feral side of Eloria to emerge.

Morality & Philosophy

Eloria strongly believes that she is to protect and defend those under her authority to the best of her ability.   However, monstrous species like wild goblins & ogres are not on the same level as humanoids. If they are causing harm to those under her authority, she has no qualms with eliminating them, especially when they are unnegotiable. She doesn't go out if her way to kill. But, the lives she defends come first.   Eloria believes mind controlling magic & bringing the dead back to terrorize the living is wrong, harmful, & unethical.

Taboos

Harming the innocent & helpless is against everything Eloria stands for.   Do not pick up Eloria without her permission.   Not paying Eloria...well you just don't do that.

Personality Characteristics

Savvies & Ineptitudes

Extremely good with animals and the land.

Social

Family Ties

Unknown

Religious Views

Unknown

Hobbies & Pets

Hobbies: • Training with Maki • Communing with animals • " the budding/dawning of the morning • Jewels • Jewelry Crafting • Training

Speech

Has a refined accent

Eloria, Elven Ranger, is known for her skills in protecting her charges, retrieving the lost, & completing contracts. Her work is the highest quality & always completed timely. She's professional, private, & always gets paid.

View Character Profile
Alignment
Neutral Good
Species
Honorary & Occupational Titles
Unknown
Date of Birth
Unknown
Birthplace
Unknown
Children
Current Residence
Kopastad ?
Gender
Female
Eyes
Purple
Hair
Dark wavy brown hair with gold & red natural highlights
Skin Tone/Pigmentation
Tan skin
Height
6'
Weight
Unknown
Known Languages
Elven Draconic Common Sylvain Goblin Giant

Commencing Artyom's Contract
24th of Bolgatide, 3811

After Artyom's disappearance, relocation, & recovery we are finally setting off from Twobridge to complete his contract. This time, we have accompanying us the Iron Maidens hired by Artyom, & Durant's newly hired cavalry. So far, with the information we gleaned while at Twobridge, we have been able to pass Blorgat's fall without trouble. Good thing Moshe thought of collecting the goblinoid corpses from their brief battle - they had been attacked by a small Goblin army led by hobgoblins who we think could be related to the hobgoblins who hired Durnton from Twobridge to escort them through The Wall. Blorgat seems to have not tasted Goblin for some time. Oddly picky for a Hill Giant.   During the Hobgoblin ambush, I bumped into Thalion the half-Elf & his ostentatious Gnome Bardic handler while scouting ahead. I quickly ended that arrogant slippery half-Elf, again, after hog-tying the Gnome. I was able to surmise that those two were a part of the Path of Blood, hired by Ianxador to capture Durant alive.   After the Goblins fell back, Durant sent the Gnome away with a warning message to Ianxador to leave him be. I wonder what will come of this, for that Elf has a lot to prove & doesn't give up easily. We must keep an eye or two out for his retaliation.   Traveling as apart of The Outsiders is always unpredictable & exciting. The twins gained some insight about a restless undead spirit that has some control of undead, which sounds like it has been wreaking havoc on Ice Heart Valley for some time & might be related to an ancient ancestry of The Clan. This is the path on which we are heading. Upon hearing of this spirit, Moshe immediately stated that he must destroy it. We all hesitantly agreed to assist & sought knowledge from our own sources for guidance. Most of us are still waiting for a response. I am a bit concerned that this may delay us on our main mission. And I am worried this might be something a bit over our strength.   We are settling in for the night now. Soon we will see where the fate of the stars lead. I hope we aren't too daft that we miss the guidance.   Seeking the stars, ~Eloria

Eloria

Ranger 8 Class & Level
Background
Elf Race
Neutral Good Alignment

Strength 14
+2
Dexterity 18
+4
constitution 10
+0
intelligence 12
+1
wisdom 16
+3
charisma 12
+1
Total Hit Dice 8
Hit Die 1d10+0
0 proficiency bonus
0 Passive perception
0 Strength
0 Dexterity
0 Constitution
0 Intelligence
0 Wisdom
0 Charisma
saving throws
0 Acrobatics
0 Animal Handling
0 Arcana
0 Athletics
0 Deception
0 History
0 Insight
0 Intimidation
0 Investigation
0 Medicine
0 Nature
0 Perception
0 Performance
0 Persuasion
0 Religion
0 Sleight of Hands
0 Stealth
0 Survival
skills
18
AC
57
Hit Points
4
Initiative
30'
Speed
  • Common

  • Elven

  • Draconic

  • Goblin

Proficiencies
WeaponAttack BonusDamageType(s)
Chakram+121d8S
Eleven Curved Blade+101d10S
Composite Long Bow+121d8 + 1d6P/S/B/Silver/Cold Iron + Lightning
Random roll 1d4 1d6 1d8 1d10 1d12 1d20 1d100 Attacks
Example, Fill in like below.
Fire bolt

Spellcasting

  • Ranger Kit:

    1. Bed Roll

    2. Iron Pot

    3. Flint & Steel

    4. Mess Kit

    5. 50' Rope

    6. 10 Torches

    7. Water Skin

    8. Belt Pouch



  • 5 Papers

  • Thieves Tools: 3 Lock Picks

  • Ink Vile

  • Inkpen 3

  • 2 Healing 1d8 + 3

  • 1 Healing 1d8 + 6

  • 1 Healing 1d8 + 7

  • Satellite Map

  • Compass Magical

  • Rations: 3 Weeks

  • Dust Silence & Invisibility: 1.5 Vials

  • Monocle Magical

  • Potions of Nature's Path

  • Vile: 1 empty

  • Grappling Hook



Equipment

Personality Traits

Ideals

Bonds

Flaws

Features & Traits