A strange way to open a worldbuilding project, however as a Gamemaster first and foremost, who has run some long standing games with some in depth plots and time tracking, I understand the potential frustrations that can cause. So I made the executive decision that I wanted the setting's calendar to be a front and center part of the homepage for those first coming in, so its easy to find, easy to access, should anyone ever need it. Both for players and game-masters.
Where to begin?
I have pondered this query extensively as the creator of Valerick and honestly the answer is very much
that depends. It depends on what exactly you are looking for, and because of that, I have a hard time recommending an exact starting point or 'order' of exploration. I can with confidence suggest
The World of Valerick as a first stop, it more or less outlines the umbrella if you will, the storm of ideas and themes that birthed this project. Beyond that however it very much id dependent upon your particular curiosity and what aspects of 'imagination tourism' as I like to call what we do here on World Anvil, are your particular flight of fancy.
With that in mind, the approach I'm choosing to take with coming up with a layout for my homepage is going to be less 'Start here' and more 'Should your interest be X, here is a suggested place to begin poking around.' I will be rebuilding, overhauling and otherwise reorganizing plenty over the coming year or more, as I bring things up to a certain 'vibe' that I've finally locked in on wanting. However very broadly I would say there are three main avenues I would imagine might be what someone is interested in exploring. These being the avenues of 'Setting', of 'Stories' and of course of 'Story-Telling'. Obviously these three broad ideals have a lot of overlap, and thus many categories and plentiful individual articles might fit two or even all three of these in some broad way. However depending if you wish to Tell or be part of Telling your own stories in the setting, or perhaps engage with stories of others before you, or just explore the setting writ large, its people, places, events, ecology, history, you will likely wish to start in different places. So using that approach I shall be offering a suggestion or two as to where to begin for each of those below.