Zelatar Geographic Location in Adventures Along the Sword Coast | World Anvil
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Zelatar

The largest city of Graz'zt's realm, Zelatar exists in all three layers. Doorways may allow exit onto a street or into a building, but the building interior or the street could very well exist on a different layer of The Abyss. The inhabitants of Zelatar (demons, half-fiends, tieflings, and others who revere Graz'zt) soon learn the ways of the shifting portals, but most visitors require a guide to get from place to place within the city. Graz'zt has issued a decree giving merchants protection in his realm, and while his will is not uniformly enforced, it is law in Zelatar, where Material Plane "merchants" often receive a small retinue of tieflings and half-demons as their official guards while they remain in the city. The "guards" exist to watch the merchants as much as would-be bilkers, and Graz'zt is not above inviting a stranger to his abode simply ro rob him of a particularly coveted magic item. The Argent Palace is visible from anywhere in Zelatar, regardless of which layer the observer is looking from. The Argent Palace is Graz'zt's abode of sixty six ivory towers and one hundred cold, mirrored halls. The palace is a sterile, echoing space where those seeking Graz'zt's audience room must wend their way through the mirror and portal maze in which ravenous bodaks roam.   The city's three major boroughs are Fogtown, on the colorless 45th layer, cosmopolitan Gallenghast on the 46th, and Darkflame on the 47th layer, where heat and cold are reversed and torches flicker with blue and purple flames.
Type
Dimensional, Pocket
Owner/Ruler

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