Adventum:

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The Laws of Adventum:

Adventum is a world steeped in magic. It flows through the soil, the sea, the stars—it touches every living thing. Magic is not a rarity here; it is a fundamental part of existence, though its forms, origins, and control vary widely.   There are four primary types of magic:   Divine Magic, gifted or channeled through the gods and their echoes   Arcane Magic, studied and shaped through laws, rituals, and forgotten languages   Wild Magic, untamed and unpredictable, often tied to the natural or planar world   In-born Magic, the latent potential in certain bloodlines or creatures—gifts of ancestry, curses, or fate   Rather than operating on scientific principles like altered gravity or particle manipulation, Adventum’s laws are mythic in structure. Reality is shaped as much by belief, legacy, and divine intent as by material rules.   The cosmos itself is layered with multiple planes of existence, each with unique properties, physics, and passage of time. These planes were shaped by the Firstborn, the ancient divine architects of the world, and their influence still lingers in relics, storms, and scars across the world.   Magic can heal, unmake, rewrite, or awaken. It is dangerous, wondrous, and essential—and it often asks a price.

Cosmology

Adventum was forged when the raw, unshaped energies of existence—cosmic, wild, and infinite—collided upon the Anvil, a singular point of convergence outside time. From this impact, the Firstborn emerged: beings of unimaginable power who spent millennia shaping what would become the planes of existence. It was they who carved the laws of reality, set stars in motion, and breathed magic into the bones of the world. While many cultures speak of gods, dragons, or twin suns birthing the world, the truth is older—and far more complex—than most remember.

Principal Geography & Features

The geography of Adventum is vast and diverse, shaped by ancient magic and long-forgotten gods. Each continent holds its own character—windswept deserts stretch across the southern reaches, while the icy hinterlands lie far to the north, beyond the borders of the Atrumi Empire. Lush forests, volcanic valleys, sunken kingdoms, and floating isles all exist within reach—but one constant ties the world together: the ocean. All waters, no matter how small, eventually connect to it. Known as the lifeblood of the Material Plane, these waters draw in magic—Arcane, Divine, and Wild alike—siphoning it toward something deep and unseen. Only those born with magic in their blood remain untouched by this pull. Geography in Adventum is not just terrain—it is mystery, memory, and danger made solid.

Initial Active Setting

Adventum is a vast world, spanning multiple continents and planes of existence, layered with ancient magic, divine echoes, and fractured empires. Its full scope is nearly limitless—designed to support stories that leap across time, realms, and reality itself.   That said, the initial storytelling focus centers on the Atrumi Empire and its surrounding territories. This region, fractured by the disappearance of its emperor, threatened by undead resurgence, planar instability, and rising religious factions, serves as the heart of early campaigns and political tension.   From the storm-wracked coasts of Cayden’s Rest to the sealed vaults of Tenebris Halls, from rising pirate enclaves to cursed borderlands, this region offers a dense and living crossroads of myth, conflict, and possibility. It provides fertile ground for characters to rise, rebel, and reshape the world—before stepping into the wider cosmos beyond.