Spells and Magic Physical / Metaphysical Law in Actrein | World Anvil

Spells and Magic

Actrein's magic manifests itself in two main ways: the effects it has on the environment, and the types of spells that can be casted.

Effects on the Environment

Actrein's flora and fauna are heavily dependent on the magic present. A magical deadzone, or an area in which the magic has been removed from the atmosphere, is therefore very dangerous. If a deadzone lasts for too long, it can cripple the ecology, until eventually all living things die.

Types of Spells

There are three main types of spells: Single Cast spells, Continuous Cast Spells, and Incantations. Each have different requirements and limitations, as well as different kinds of spells it can cast.

Single Cast

Single Cast spells only have to be casted once. These are spells that can be fired at a target. This mainly applies to elemental spells. However, some minor heal spells are also Single Cast.

Elements

Fire
Water
Ice
Earth
Electricity
Poison
Light
Shadow

Elemental Weaknesses
Fire is weak to Water and Earth
Electricity is weak to Earth
Ice is weak to Fire
Poison is weak to Electricity
Water is weak to Earth, Electricity, and Ice
Light is weak to Earth and Shadow
Earth is weak to Water, Poison, Ice, and Fire
Shadow is weak to Light and Fire

Continuous Cast

Continuous Cast spells are spells that will stop its effects as soon as the Mage stops casting. These are typically the higher level healing spells, where the spell heals more as it continues to be casted.

Incantation

Incantation spells usually require several Mages, and many of them require a chant to fully work. There are not many Incantation spells, as they aren't very useful in daily life.
Elemental Weaknesses
The elements and their interactions
Type
Natural
Localization
All over Actrein


Cover image: by Nat

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