Keiman City Settlement in Acate | World Anvil
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Keiman City

There is no place I'd rather be! Fair weather in all days, no sense of danger or worry, and necessities in high supply. I could choose to live in my elven homeland, but with the political unrest and the monsters at our doorstep, I'll take the safety Keiman City provides me any day.
— Desdemona, elven minstrel
  Keiman City, also known as Quemonia by other countries and civilisations, is the capital of Eureka's empire.  

History

Keiman's Stead

George Keiman and his close friends and family survived the events of the meteor striking Acate and did what they could to set up a place to shelter themselves from the elements. While winters were harsh and summers just as brutal, he managed to overcome these obstacles and create a small area for his loved ones to survive.

His children and their children after that made use of the few buildings that still stood, though through the years many of the homes around them that had once stood either collapsed due to the lack of upkeep they could provide or due to the dangerous wildlife that would come near their homestead.

Keiman Town

As the homestead flourished, others who survived the apocalypse and wanted a safe haven came to Keiman's Stead and helped reclaim the area from the wilds. Buildings were cleaned up, wildlife was shooed out, hunted, or tamed, and farms began to take shape in the immediate area. Travellers that became tired of wandering stayed here, and eventually the stead became a town due to population alone.

Marielle's Visit

A Story Piece

One day, a masked woman came into the town with an angelic host, claiming that the gods they worshipped were false. As proof, she held a child she had brought with her hostage under knife. The Keimans prayed, but no response was heard. The woman stopped before she killed the boy, saying it was only a demonstration of how their gods didn't care about them, and likely had never existed in the first place.

She then showed them that she could create plump, ripe fruit out of seemingly nothing and gave them to the crowd that had gathered. She told them that she could provide for them; she would take care of their needs unlike their gods who had forsaken them. While many weren't wholly convinced, they wouldn't turn down charity. They invited her into the town, where she stayed for a few days.

This woman, who had since introduced herself as Marielle and her angellic bodyguard as Lahatiel, went to meet the current mayor under public eye. At a monthly meeting, she suggested that she could support the entirety of the town with proficient food and shelter. She'd noticed during her stay that many buildings people stayed in were unfit to live in, infested with varmints or falling in on themselves, or that people had very little to eat. Marielle told the mayor that if she would fix every home that someone lived in and fed every sentient inhabitant, he would make her mayor.

The mayor, however, was disinterested, wanting to keep the settlement to himself and secure his power and safety. He rejected the proposal, which angered quite a few townfolk, and Marielle immediately left the scene to begin her work. She did just as she said, working with Lahatiel to repair homes using strange magical wands and feeding the hungry with nutritious fruit and meat. Marielle came back to him one busy noontime in the middle of the market, telling him of what she had accomplished, and brought him around as proof.

She told him in hushed tones how the townsfolk loved her since she'd done more for them in a week than he'd ever done in his entire life. She said that if she didn't become mayor, the townsfolk would revolt, and likely threaten violence upon him and his family. He told her that that was preposterous, that such a thing would never happen to him.

 

The townsfolk hadn't seen the mayor in a few weeks, and Marielle called an emergency town meeting to quiet any possible suspicions. She told them that in providing for them, she took care of the disgusting corruption that had seeped into the higher society. Marielle fed them lies about how he stole from church and charity coffers, lining his own pocket and keeping himself fed above those of his people. The townspeople asked aloud what had happened, and she told them that she had sent him and his wife and mistresses into the wilds. While cruel, she told them this was a necessary sacrifice, and she named herself mayor from that day forward.

Keiman City

Once Marielle became mayor, she began refining laws, especially those regarding magic use. While not many had access to magic, she wanted to make sure no one could overthrow her without enough noticeable effort. She took the idea the Elves had before her and limited magic only to licensed wizards who needed to pass through several tests in order to use any sort of magic legally. Even then, wizards needed more tests to be able to use different forms of magic or more powerful magics.

Wizarding became a popular profession in Keiman Town, and brought many people to the area not only to learn, but also to benefit from trade of magic items and the solutions found by such intellectual individuals. Keiman wizards became known as thaumite engineers by many people, and many studied magic just to be able to create new inventions. Through this technological boom, Keiman Town became a city.

 

Geography

A relatively flat penninsula looking over the northern sea. A mixed woodland. Temperate, but cold, cold winters.

Natural Resources

Fish, timber, Pre-Age relics  

Government

Eureka and 'elected representitives'  

Demographics

Sentient Species

A varied populace, compared to most of Acate.

Humans

Ethnicities

:^)

Wealth

Not many super poor people, comparatively many rich people

Professions

A fair amount of labourers, but many many artists and thinkers  

Guilds and Factions

Eureka has a big hold on Keiman City A few magical guilds, artisan guilds, a construction guild and a labour guild  

Industry and Trade

Trading Caravan Hub

Main article: Trading Caravans

There is a part of the city designed for a market that opens on even days (so long as a festival or holiday isn't going on). During these days, specially licensed trading caravans can set up shop, sell their wares, and look for passengers or more bodyguards to take on. A combination of shopping centre and job faire, these caravaneers come from all across Acate to buy, sell, bargain and trade with locals and other travellers alike.

Guardsmen from Eureka are posted at each stall to not only make sure no one steals from a stall, but also to make certain the caravaneers don't sell anything illegal or undercut local guilds. If something happens, the stall is immediately closed until the situation is resolved, which can take anywhere from an hour or until the end of the day.

On odd days, locals with proper licenses can use the space to sell their own goods much like the caravaneers do. Guards are less frequent since the value is typically less, but they're still present, and all the laws for the caravaneers still apply to locals.

 

Currency Minting

Main article: Currency

Currency is made locally within Keiman City using clay, dyes, and metal heated printing presses. Each coin is pressed uniformly and baked, with differing shapes, special holes, and ornate designs after being dyed a specific colour. There are five different coins, each with a different value.

Points are triangular and red in colour, and the base of the currency. Bread loaves are mandated to weigh at least one pound by the Keiman government, and are also to be sold for a single point to make sure even the most destitute can eat.

Tiles are square and orange in colour, and are worth five points. Fresh fruit and vegetables that came straight from the harvest are usually worth about a tile per pound.

Palms are the shape of a pentagon and yellow in colour, and are worth ten points or two tiles. Comfortable winter clothes (used when travelling) are about the price of a palm for a set.

Combs are hexagonal and green in colour, and are worth twenty five points or five tiles. A full day's work of artistry (12hrs) is worth about a comb, be it painting, singing, or sculpting.

Rounds are circular and indigo in colour, and are worth a hundred points, twenty tiles, ten palms, or four combs. Wizard entrance exams are famously ten rounds to sign up for. A single round can be used to buy many handheld magical tools and inventions, such as self-heating drinking mugs or balance wristbands for vertigo.

 

Thaumite Refinement and Creation

Main article: Thaumite

Wizard scientists within Eureka have been trained and tasked with taking thaumite found around Acate and forming it into uniform orbs to use in spellmaking. Doing this often leaves smaller, typically unusable pieces of the crystal, but through adding energy and pressure in contained areas, these wizards can take these useless shards and make larger pieces of thaumite which can then be refined into orbs again.

Orbs are sometimes given artificial Concepts to make mass spellmaking easier, especially when mass producing a magic item. These scientists also create metal castings for combining orbs into arrays to make spells. Spellmaking like this takes a lot of time, effort, and knowledge, but it often pays off to make revolutionary weapons and inventions.

 

Magical Inventions

Basic Item Conjuration

Printing Press

 

Infrastructure

Transportation

 

Architecture

Pre-Age

Current Day

 

Defenses

Physical Defenses

Guardsman

Navy

Alternate Names
Quemonia
Settlement Type
City
Population
XXXX people
Demonym
Keiman(s), Quemonian(s)
Included Locations
Owner/Ruler
Owning Organization

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