Marthammor Duin
Marthammor Duin (Mar-THAM-more DOO-ihn), known on the other worlds as Muamman Duathal (Moo-AM-man Doo-AH-thuhl), is the protector of dwarves who make their lives in human societies on the continent of Abios, rather than keeping to mountain or deep-delve enclaves such as those found in Mil Durahl or Karbihr. Commonly known as Wanderers, all such dwarves make offerings to him in appeasement for good fortune. Marthammor is the patron of adventurers and explorers and all those dwarves who travel or live far from the dwarven homelands, allowing them to find routes to escape or to victory in their travels. He also watches over dwarven craftsfolk of any good alignment, keeping their homes and persons safe. His secondary aspect as a god of lightning is unique among dwarves. The Finder-of-Trails is a young following as of yet, and given enough time and followers, it is conceivable that Marthammor Duin could become an intermediate power.
Marthammor is seldom at home in his Cavern of Rest, which is guarded by the souls of those dwarves who perished while traveling aboveground and by boars and wolfhounds trained by the god himself. The Cavern lies in Erackinor, on the slopes of Solania of Mount Celestia. Marthammer spends most of his time wandering the northern reaches of Abios in his avatar form. Marthammor sometimes sends his avatar to act as a guide or to warn urban dwarves of trouble brewing in their homelands. More often, he sends omens in the form of lightning, subsidence on trails, sudden rockfalls, or priestly divination through stone-flinging (the pattern of a fist is a common sign).
Marthammor is almost gnomelike in his approach to life; he's open and friendly, and he's definitely curious what lies over the next horizon. He has a keen interest in the doings of the multiverse as a whole, and he is far less xenophobic than most dwarves or their deities. Marthammor is one of the youngest powers of the Morndinsamman, and as such the other members tolerate what they call his antics. Moradin hopes Marthammor will settle down in a few millenia and gives thanks, at least, that he is not as chaotic as some other members.
The Church
Marthammor Duin, being fairly new to the dwarven pantheon, is mostly prayed to by those dwarves located in the various human settlements across Abios that have been directly influenced by his guiding hand, his avatar, or one of his many boar or wolfhound servants. Dwarven rangers of the wilds also pray to Marthammor on the bare heights of stony tors on moonless nights, or in underground caverns. The caverns must always be natural, unaltered by the hands of intelligent beings. The god places visions in follower's minds, indicating where they are needed, what they have done wrong or poorly, which areas are to be explored, and so on. Only one Temple of the Finder-of-Trails is said to be in existence. The location of the temple is not known but by those who follow Marthammor, but it is assumed to be located in the foothills midway between the traditional mountain territories of the dwarves and a human settlement.
Dogma
If the Children of Moradin are to survive as a race, they must adapt, grow, and learn to dwell in harmony with other good races, particularly humans. The Stout Folk must be enouraged to emerge from the illusory safety of their hidden delves and find true security in fellowship with humankind and demihumankind. Help fellow wanderers and sojourners in the world, giving all that is needful. Guide those who are lost and guards those who are defenseless. Seek out new ways and new paths, and discover the wide world in your wanderings. Herald the way of newfound hope.
Divine Classification
Exarch
Species
Honorary & Occupational Titles
- Finder-of-Trails
- Watcher over Wanderers
- The Watchful Eye
- The Hammer
- The Finder
- The Wanderer
Children
Current Residence
Erackinor - Slopes of Solania - Mount Celestia
Rangers & Explorers
Marthammor Duin looks favorably upon those who discover new expanses and chart unexplored territories. These individuals typically receive his blessings in the form of some deific manifestation, and through these individuals are Marthammor's influence spread. Marthammor also looks to bring dwarves that have lost touch with their roots back into the fold of dwarven belief, and offers them guidance in finding their 'true selves'.
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