Warden in Abholos | World Anvil
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Warden

Fighter Subclass

Fighter Archetype Wardens are tactical and skilled swordsmen and women, able to use their signature Longswords to maximum potential in combat. They are trained to utilize every surface of the weapon as a deadly instrument. Furthermore, they are meant to be chivalrous and compassionate, so if you wish to roleplay with this class, a Neutral Good or Lawful Good alignment may be conducive. However, precious few 'wardens' actually take this aspect to heart, unfortunately. Wardens often guard places or people as Mercenaries, Bodyguards, Prison Guards, Security or just a simple Guard. The first Warden was one of the only individuals who created order and an empire of criminal imprisonment in the realm of Carceri. This strange person has defeated and imprisoned Thieves, Murderers, Psychopaths and even War Criminals and tyrants. It is unknown where this first Warden is at the moment, but there are many theories. One suggests that they had made an even more powerful prison, or succumbed to death. Whilst nobody knows, the Legend of this Warden lives on through those who take this Archetype. Most Wardens use grappling techniques along with spells that aid in Grappling and holding beings and people.
Warden Spell List
These spells can be cast at will once per long rest, but twice per short rest if using components.
Fighter Level Spells
6th Hold Person
8th Dispel Magic
10th Hold Monster
12th Banishment
14th Guards and Wards
16th Forcecage
18th Mighty Fortress
20th Demiplane
Security Sight
At 3rd Level, Wardens gain proficiency in Perception upon picking the Archetype.
Second Pair of Eyes
Also at 3rd Level, Wardens gain a Mechanical Drone which acts as an Ally. The Drone hovers via arcana and can fire Arrows from it's mouth. On a bonus Action, The Warden can order it to attack an enemy. They deal 1d8 Piercing Damage upon hitting, and has a +2 to rolling attacks and Damage. At 10th Level, they Arrows turn into Poisoned Arrows, and deal an extra 1d8 Poison Damage along with 2d8 Piercing Damage. It has an AC of 17 and HP worth 40.
Improved Fighting Styles
At 7th Level, you gain 2 extra fighting styles, being Blind Fighting and Protection. You can substitute these fighting styles with others only if you already know these fighting styles.
Watchful Strike
From 10th level onwards, when you hit with a melee attack, you can choose to deal the maximum possible damage with that attack. For example, if you make an attack with a greatsword and choose to use this class feature, you would deal 12 damage plus modifiers, since the greatsword deals 2d6 damage. An attack that uses this class feature ignores resistances. Once you use this class feature, you can't use it again until you complete a short or long rest.
Warden's Will
At 15th level, you can no longer be critically hit, any attempt to knock you prone has disadvantage and the distance you can be shoved is halved. Also you can now Increase your AC by 3 for one minute.
Pandora's Punishment
Those who would hurt others must receive retribution for their crime. Starting at 18th level, if a creature you can see makes an attack against a creature that is friendly to you, you may expend your reaction to move up to half your movement speed towards that creature. If the creatures comes within your weapon's range, you may make a melee weapon attack on that creature, with no extra action.

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