Vile Races and Cultures
Vasharan
There is a legend that few tell of a race known as the Vashar.
Intelligent beings do not speak of the legend not only
because of the darkness involved but also because of the
shame.
When the gods set out to create humanity, they formed
the first man and gave him life. According to the legend of
the Vasharan, the first man immediately began hunting in the
wilderness while the gods watched their new creation with
curiosity. The man found an animal and killed it with his
bare hands. The gods were surprised by the brutality, but
they continued to watch. The man ate the animal’s flesh and
tore away at its guts until he found some large bones.
It
lashed these bones together with tendons and sinew, demonstrating a cleverness that further surprised the deities.
Then the man broke one of the bones so that it had a
sharp point, creating a weapon. He immediately turned
upon his creators and attempted to kill them, snarling his
first words—curses and death-oaths. The deities were in no
danger, of course, but they were disgusted by what they had
wrought. They destroyed the man and left. They would
return in later eons to create humanity, learning from the
mistakes made in their first attempt.
After they left, a demon gathered the remains of the first
man and spirited them away to a hidden location—an
impossibly high plateau accessible only through a series of
underground catacombs filled with foul corruptions of
nature. There, the demon resurrected the man and created a
woman. The demon bestowed upon them the ability to procreate, then disappeared back to the Abyss with an evil grin.
Many versions of the legend name the demon Graz’zt,
before he became a demon lord, as the one whose dark hand
fashioned these two. A few others call the fiend an ultroloth.
One version describes the demon as a succubus who actually gives birth to the man’s children, imbuing the race with
demonic blood.
This, it is said, is the origin of the Vasharan people.
Vasharans are humans, but they are to other humans as
drow are to elves. In a normal human society, evil individuals.
are mixed amid the neutral and good people, but Vasharans are evil as a race. Vasharans rarely call themselves evil,
but they do not object to others putting that label on them.
They claim to be beyond such terms.
All Vasharans are born out of rage, anger, and pain. They
understand only hate, selfishness, and greed. Yet as much as
they love to kill and maim, one goal fuels their souls even
more strongly: deicide. The Vasharans want to kill the
deities that created them. This burning hunger for god death keeps them bound together as a reluctant society.
While Vasharans sometimes kill other Vasharans, it is a rare
act despite their bloodthirsty, destructive, and utterly
immoral nature.
The Original Book of Darkness
The original book of vile darkness was a scroll penned by a
Vasharan spellcaster millennia ago. It contained his wicked
thoughts and the terrible knowledge that he had gained
through experimentation and study. In just a few thousand
words, he recorded malevolent ideas and concepts so vile that
to this day they have never occurred to another, not even the
foulest soul. Years later, the scroll was discovered by a cleric of
Nerull. She added to it, tripling its length by recording her
knowledge of dark gods, sacrifice, and evil divine magic.
Many
other evil priests learned from her scrolls (for the manuscript
soon became too long for just one scroll), adding bits of knowledge from their own polluted minds and abominable experiments. Some writers even asked questions of summoned
fiends and recorded their words directly.
Eventually the collected works fell into the hands of a genocidal wizard and warlord named Vecna. He took the scrolls and
added some of his own discoveries to them. After he died and
rose as a lich, Vecna transcribed the scrolls into a bound book,
creating its cover from the flesh of a human face and the bones
of a demon, magically transformed into a dull metal binding.
It is said that the strange symbols on the cover are understandable only by those who have read the book in its entirety, and
that the sudden realization of the utter wickedness that they
represent—a darkness so deep that it shames hell itself—is
why the book is so highly prized.
Cultists loyal to Maisin Maw held the book in a dim vault for
many years, using it as a final initiation into their innermost
circle. A few copies were made during this time, although
most of them were incomplete or flawed in some way. The
errors contained in these lesser copies usually caused the
reader to be drawn onto one of the Lower Planes, never to be
seen again.
Thieves stole the original during a great war, and the book
passed through many hands after that. According to some
records, the demon lord Baalzebul kept the book in his
personal library for a time, adding a few pages of his own.
Six
complete copies are known to exist, at least one of which
was made after Baalzebul’s alteration. At least three times
that number of flawed copies or outright fakes also exist.
These books are often found in evil temples, dark libraries,
and the hands of wicked collectors. Vecna’s original still
exists as well, and it is a prize coveted by almost every priest
of a dark god.
The book is a fantastic reference work of evil deities, black
magic, sacrifice, and forbidden secrets. Its lore is so potent
and so dark that nonevil creatures that read its contents are
often corrupted to evil through defilement rather than temptation. Once a mind has absorbed the knowledge in this book,
the attached soul is so polluted that there is no recourse other
than to turn to evil.
Unlike its good counterpart, the book of exalted deeds, the
book of vile darkness does not mysteriously disappear after it is
read. An evil character is likely to keep it around for reference,
although not even the darkest-hearted villain peruses its pages
haphazardly. Powerful fiends watch over the book, because
where it goes, evil power grows...
Creating a Villain
If you understand evil, you can create villains with appropriate personalities and motives. The following examples detail some villains whose activities reflect the aspects of
evil described above.
The Boorish Thug
Perhaps the simplest sort of villain is the crude, selfish oaf
who just takes what he wants. His desires rarely go beyond
simple wealth or privilege, although he might crave something as significant as respect.
Driven by basic needs and desires, this villain does not
employ subtle or sophisticated methods. He is straightforward, and the only weapon he employs is brute force. If he
has assistance or allies, they are likely to be just like him,
since companions who are not like him cannot long tolerate
his presence.
Example: Allioto Kilman (Neutral Evil Human Fighter 2 /Rogue 4) is a
criminal who has lived all his life in the big city. Since his
youth, Allioto has run a small gang of other young toughs.
None of them seek gainful employment—they would
rather waylay visitors to the city or steal from the drunks in
the alleyways behind Tavern Row. Allitoto is cowardly, lazy,
and crude. He isn’t even particularly skilled at fighting, but
he knows how to crack people on the back of the head with
a club when they aren’t looking.
The Tyrant
The classic power-mad villain craves domination over all
that he sees—lands, people, and magic. He can be a ruler, a
would-be ruler, or a loner who desires physical domination
more than political power.
A tyrant villain might be a powerful cleric leading legions
of fanatic soldiers or a scheming crime lord who runs all
manner of illegal operations in the heart of a city. Other
tyrants include the petty megalomaniac ruler who wishes to
expand her holdings and isn’t afraid to tax her people to
death to do so, and the bookish wizard who studies alone,
cloistered in a library for years, so that he can learn the spells
that will let him take over the world.
The tyrant generally uses minions to accomplish what he
wants. He believes that he is superior to others and thus
should not have to sully himself with minor deeds. He
orders paid mercenaries around and manipulates others
with magic. Some tyrants create their own minions, ranging
from constructs to slaves to blackmail victims coerced into
working for him. A tyrant’s schemes are usually fairly
sophisticated, although not all tyrants are smart. Sometimes
a tyrant is nothing more than a power-hungry simpleton,
dangerous only because he was born into a position of favor.
Example: Ystan the Graylord (Chaotic Evil Drow Elf Wizard 15)
seeks to take over the area around Mount Exalt through the
use of his undead minions. However, he does not yet possess
the might to animate an army large enough to assault the
walled city of Kachel alone, so he has spent years questing
for a magic artifact that can dominate the wills of others.
With undead and mentally enslaved soldiers, Ystan can
launch his assault. Thus begins Ystan’s dream of a vast and
terrible empire.
The Scheming Liar
The slippery weasel, the cunning thief, the silver-tongued
rogue—these villains present different dangers than brutes
and psychopaths do, but they are dangerous foes nonetheless. These enemies are far more likely to slip a dagger in
someone’s ribs while he sleeps than fight him face to face.
Or better yet, thinks the schemer, she’ll just frame someone
for murder and let the authorities hang him in the public
square. Such diabolic malefactors spin a web of deceit wherever they go. Schemers know just what to say and who to
say it to in order to get what they want.
Scheming liars can be political manipulators who use
others to accomplish their goals. They do not go against
the laws and rules; they make laws and rules work for
them, bending and twisting the words as needed. They
don’t truly respect the law, but they want to avoid the
appearance of breaking it. Such villains are difficult to
defeat, and it’s even harder to prove that they are villains in
the first place.
Example: Narma Glitterhome (CE Stout Halfling Sorcerer 8)
serves as a butler to Lord Feddin Spritestar, a powerful and
influential gnome. What most people do not realize is that
Narma has the lord’s ear and frequently gives him advice
about the rulership of his demesne. But Lord Spritestar does
not know that Narma is manipulating him into a war against
the nearby kobold tribes of Bloodwall.
Narma is an illusionist who frequently travels to Bloodwall in the guise of a male kobold to manipulate the council
of chieftains there. If war breaks out, Narma is poised to
assume a third identity: the long-lost halfling queen Halli
Guttenstone, who will save the gnomes from the kobolds
and become ruler of the land.
The Psychopathic Maniac
Some villains focus on the act of evil itself, rather than on
the goals an evil act helps them reach. They revel in killing,
inflicting pain, and spreading misery. The motives and
methods of psychopaths vary greatly. Some creatures are
born psychopathic—lamias, lemures, beholders,
and black dragons, for example. These monsters are evil
through and through, and they delight in death and misery.
Their love of killing for its own sake makes them far more
dangerous than monsters that simply kill to eat, such as the
ankheg or the remorhaz.
Human, elf, dwarf, halfling, and gnome psychopaths are
no less varied. Some are clean and efficient at what they do.
They sneak up on their victims quietly and make sure that
when they are finished, no evidence ties the murderer to the
murder. Other psychopaths are far more blatant and direct.
They do not care who knows of their activities, and they
relish their victims’ fear of death almost as much as they
enjoy the pain and the killing itself. Often, such psychopaths have positions of power that keep anyone from
easily putting a stop to their terrible activities.
Example: Reynod Slezak (Neutral Evil male human vampire Rogue 10) is the henchman of a powerful criminal overlord.
Most of the crime lord’s other henchmen expect a bonus
when they eliminate one of the syndicate’s enemies. After
all, killing is a dangerous and dirty business. Not so with
Reynod, who delights in killing. In fact, the crime lord
worries about what might happen if he didn’t give Reynod
someone to kill every so often. Reynod loves the use of
knives; he owns a collection of them that numbers more
than three hundred. He is sneaky, subtle, and sly. Reynod’s
victims rarely know what is coming because he is so efficient at shadowing, then approaching his prey. Not even Reynod’s criminal employer knows that he is actually a
vampire.
Reynod wears an amulet he calls father’s tooth. The fang-shaped tooth grants Reynod an additional resistance to radiant, acid, and force damage.
The Sophisticate
A villain can be a horrible murderer or a lying cheat and yet
still retain a veneer of sophistication. This type of villain can
be a foppish rogue without a conscience or a dispassionate
overlord who enjoys a sampling of fine elven wines while
watching the execution of prisoners.
Sophisticated villains are sometimes the evildoers that no
one suspects. Only a thorough investigation can prove their
terrible deeds. Urbane villains are able to convince most
people that they are noble, civilized individuals. In other
cases, these villains are known for what they truly are, but
they still believe themselves to be cultured and sophisticated, and they conduct themselves accordingly—even as
they commit atrocities.
Example: Duchess Winsone D’Artreda (Lawful Evil human
Paladin 13) rules over a vast, wooded realm. All know her as a beautiful, well-mannered, and sophisticated woman. Unknown to
most, however, she is also a sadist and a cold-blooded killer.
She has a secret set of chambers in the dungeons below her
castle where she keeps her victims. Winsone has a strange
code of honour: She preys only upon the lower class or upon
intelligent nonhumanoid creatures. Her secret hunters make
raids upon outlying villages or scour the woods for pixies,
dryads, and even the occasional centaur.
The Misguidance
Some villains do not even know that they are villains.
Deluded through insanity, religious belief, or just stupidity, they commit horrible acts and never realize what it is
that they do. A foolish villain might suspect that his acts
and thoughts are tainted, but he’s too apathetic to try to
uncover the truth. Blindly committing evil acts because it
is just easier that way, the misguided fool can easily
become a truly sinister villain over time, continuing his
evil deeds while his own perceptions veer ever farther
from reality.
A young king introduced to evil by his malevolent vizier,
the fanatic demon worshiper seeking sacrificial victims for
his god, and the radical racial purist are all examples of the
misguided fool.
Example: Nerence Unger (Neutral Evil Orc Warlock 5) is the
leader of a school for young boys. Every few months, two
men come to Nerence’s office and give him a large bag of
gold. At the same time, one of the boys—one whom Nerence has recently put on record as a troublemaker—disappears. Nerence says nothing. He just counts his gold. He
tells himself that he did not do anything wrong
The Monstrosity amongst Men
The monster villain craves killing, lives in filth, and seeks to
destroy everything that he encounters. More depraved than
psychopaths or sadists, this creature is beyond redemption.
This villain is practically a demon or a devil in his own right.
He drinks the blood of his enemies and allows it to run down
his chin and over his chest. No act is too distasteful for him.
Example: Like many evil warlords, Agrattanath (LE male
hobgoblin Barbarian9) kills his foes with impunity. But what
Agrattanath really enjoys is killing the family of his dead
foes slowly and then feasting on their quivering hearts.
When he goes into battle, he leads troops into combat with
what appears to be bravery but is actually blood lust. Even
Agrattanath’s own tribe is afraid of him, for it is clear that he
would just as willingly kill them and devour their children’s
hearts if he did not have enemies to kill.
The One You did not Expect
Sometimes, evil doesn’t show up where your players expect
it. A trusted servant can abuse his position to steal and
gather secrets for blackmail. A cleric of Elfar might actually
be a werewolf. The drug-addicted farmer’s wife will do anything to feed her addiction—even kill. The respected healer
in town is in the pay of the local slavers’ ring. The unexpected villain usually also belongs to one of the other villainous categories.
Sometimes the villain is obviously evil, but there is more
to him than first appears. A mind flayer might be possessed
by a devil, for example, or an evil wizard could really be a
polymorphed dragon.
Example: Once every six hundred years, an elf child is
born with supernatural talent and intelligence. Known as
the shadowchild, this being has the mind of a dispassionate
killer and many special powers. To all outward appearances,
however, the shadowchild is a normal elf child.
In the elf village of Daerthane, young Taetra Featherfall
(Chaotic Evil half-fiend Warlock 7) seems like all the other children
scampering about the village and the surrounding woods.
She is not. She is the shadowchild, and the disappearances
near Daerthane of late are because of her, not the nearby
clutch of owlbears currently being tracked by the village’s
rangers. Taetra is extremely careful when she abducts and
sacrifices other children. She has no desire to expose herself
before she is old enough to reveal her true nature.
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