Ooze Domain in Abholos | World Anvil
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Ooze Domain

Cleric Subclass

Gods who reside in the Para-elemental Plane of Ooze, or have their origins there, govern slimy creatures, swampy and muddy lands, semi-solids, and all that is amorphous. As many slimes and jellies are corrosive, clerics of this domain also have some power over acids. Most Clerics that belong to the Ooze Domain live in swamps and jungles, and often find that people that make the best company are those who have good humour.   In the Forgotten Realms and Abholos setting, Ghaunadaur is the chaotic evil god of abominations, whose symbol is a glowering eye in a purple disc. Before the War of the Spider Queen he resided in the Cauldron of Slime in the Plane of Ooze. During this time, his Domains included Ooze.         Ooze Domain Spells
Cleric Level Spells
1st Grease, Find Familiar (Slimeball Only)
3rd Web, Acid Arrow, Quicksand
5th Slimebolt, Meld Into Stone, Sleet Stone
7th Polymorph, Rusting Grasp
9th Contagion, Flesh to Jelly
Bonus Cantrip
When you choose this domain at 1st level, you gain the acid splash cantrip, which counts as a cleric cantrip for you.
New Anatomy
At 1st Level, your bones slowly become more and more flaccid, which gives you advantage on Dexterity, Stealth, Acrobatics and Sleight of Hand Checks Once per Short Rest.
Mirewalk
Also at 1st level, moving through nonmagical difficult terrain costs you no extra movement if it is caused by mud, marsh, or other semi-solid ground. You have advantage on Strength checks made to escape deep mud, quicksand or from being engulfed by an ooze.
Channel Divinity: Turn Ooze
Starting at 2nd level, you can use your Channel Divinity to turn an ooze as though you were using Turn Undead. From 8th level onwards, you can destroy an ooze that fails its saving throw against your Turn Ooze feature, with the same challenge rating thresholds as your Destroy Undead feature.
Divine Strike
At 6th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acid damage to the target. When you reach 12th level, the extra damage increases to 2d8.
Ooze Resistance
At 8th level, after you make a long rest, you gain resistance against two damage types. You may choose out of: acid, bludgeoning, cold, fire, lightning, poison, piercing and slashing. You keep these resistances until you take another long rest, after which you may choose two new resistances.
Ooze Form
Starting at 14th level, you can use your Channel Divinity to become an ooze.
As an action, you become semi-solid and amorphous. While so transformed, you have the following benefits:
⑭ = Available at 14th Level
⑯ = 16th Level
⑱ = 18th Level
  • ⑭ You have blindsight to 60 feet, although you are blind beyond this range.
  • ⑭ You can move through a space as as narrow as 1 inch wide without squeezing.
  • ⑯ You have immunity to acid damage.
  • ⑯ You have immunity to the following conditions: blinded, deafened, exhaustion, prone.
  • ⑭ You cannot cast spells or speak or take any action that requires hands. Transforming doesn't break your concentration for spells you've already cast, however, or prevent you from taking actions that are part of a spell that you've already cast.
  • ⑯ You retain the benefit of any features from your class, race, or other source and can use them if the ooze for is physically able to do so. However, you can't use any of your special senses.
  • ⑱ You choose whether your equipment falls to the ground in your space or merges into your new form. Equipment that merges with the new form has no effect until you leave the form.
  • ⑱ You can make an attack with a pseudopod. This is a melee weapon attack that deals 2d6 + your Strength modifier bludgeoning damage and 3d6 acid damage.
The ooze form lasts for 1 hour or until you end the effect with a bonus action on your turn. You then revert to your normal form.
  Quirks
1d8 Quirks
1 You only eat food that is still wriggling, or still fighting back.
2 You don't Understand most kinds of humour, and resort to really bad puns
3 Your voice seems to be faded and often accompanied by a lisp, or your voice is known to sound fake, and have 'automatic tuning' in your voice.
4 The contents of your flaccid skull can sometimes leak out, but you always recover within a day.
5 You have a terrible phobia of water, and extreme temperatures
6 You have little to no understanding of what magic is, and think everyone can do magic
7 You have no sense of personal space and often bring people into hugs. You also gravitate towards people who are more extroverted than introverted.
8 You occasionally tend to zone out and accidentally act like a gelatinous cube.

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