Mummy in Abholos | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Mummy

There are many ways you can attempt to become immortal. One is to let your acts become legend, betting people will tell your tales. Other is to become a Lich, betting you can forever tell your tale. Other is to become another kind of lich: A lich created not by self sacrifice into darkness, but by making your body persist beyond the natural course until Gods reward or punish you with eternity. Less despicable, but more demential: You are basically betting your infinite Gods care about your finite causes.  
- Fragment of "Filosophy for the dead" by Devisha, the Insane. Page 13
 
After a thousand years of wind moving the shifting sands, she awoke in the sarcophagus. Confusion, then, a sudden realization. So … the tales of the funeral rites granting immortality were true... Not what she expected. Somehow, she still felt empty. Something... yes, something important was missing... This is the start of life as a mummy. Born from the Gods will to give a mortal a new chance with their same body, mummies are here with the purpose to complete a mission: Not always evil, not always important, that task is there for them. And they have all eternity to fulfil it or lose their existence.
  Physical Description
Although usually considered members of the deserts, mummies are one of the most varied existing beings in existence. In general, a mummy appearance is of a partially rotten corpse which may or may not have a smell of decomposition. On difference to zombies, their wills and intelligence are intact, so they excerpt their will into their doings. On one similarity to them, they have not many memories of their past, if any.
Back into physical appearance, it is more frequent that the body passes a preparation ritual of mummification to become a mummy, but some of them become mummies naturally because their body was conserved by the intense cold of the mountains, the heat of volcanoes, the absence of air of mud or very dry terrains that dehydrate them, for saying a few ways.
Even while their origins might differ, after becoming revived mummies start covering themselves, both in an attempt to draw attention away from them and to give themselves the closest they can to an appearance. Even then, most of them are covered in bandages with varying degrees of putrescence stuck in them, tend to cover their bodies in perfumes or nice smelling oils and get masks to cover their faces. Some times parts of their body get preserved so magnificently that they show it as a mark of their origin, although this cases are rare and usually from very expensive mummification processes. The eyes, if not conserved, are usually substituted by glass orbs that actually get linked to the body and seem pretty natural, although there are mummies that prefer the golden, white, silver or green shine of their empty sockets. They usually wear light clothes that cover all the body except the best conservated parts, although only using the bandages or even not using anything but their rotten body is not unusual.       Mummy Names     As a mummy, they keep names simple: they have abundance of a's, e's and i's and usually use strong sounds like k's, f's and n's. They give themselves a name after they awake as mummies.
Male: Nefer, Thoutmos, Ankanon, Kamehd, Sashta Female: Ankara, Akana, Teferi, Nefer,
   
Mummy Traits   Wisdom +2   Medium Size   Darkvision, 60 Ft   Bandages - If you are using bandages or masks, you consider them part of your body cannot be removed by any non magical means. When you aren't wearing armor, your AC is 10 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.   Magical Origin - You are "alive" because of magic. You are incapacitated while in the area of an antimagic field. If targeted by dispel magic, you must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.   Undead - You are technically dead. You count as an undead creature for all spells and abilities that affect the undead. You do not need to eat, sleep or breathe and you can't even if you want to. You can't be put to sleep by magical means.   Poison Resilience - You have advantage on saving throws against being poisoned, you have resistance against poison damage.   Languages - You can speak Common and two other languages you knew in life. Mummies often know Celestial or Draconic, given the complex rituals needed to mummify a body.
https://www.dandwiki.com/wiki/Mummy_(5e_Race)

Comments

Please Login in order to comment!