Zyna "Three-Fingers" Varell

Zyna "Three-Fingers" Varell is a shrewd and resourceful traveling merchant who has recently set up shop in The Village of Red Hollow . Known for her quick wit and knack for finding rare and valuable goods, Zyna is both admired and distrusted by those who encounter her. Her nickname comes from her missing fingers, a reminder of a deal gone wrong that she rarely speaks of. Despite her charm and cunning, Zyna is a survivor at heart, always looking for the next opportunity in the dangerous swamps of the Bleeding Mire .

Appearance

Zyna is a half-elf with sharp, angular features and striking amber eyes that seem to always be calculating. Her auburn hair is tied into a loose bun, and her clothes, while practical, carry a flair of ostentation—a bright scarf, a polished trinket, or a beaded necklace to draw attention. She wears several small pouches and satchels, each containing an assortment of curiosities and supplies. On her left hand, three fingers remain, each adorned with rings that gleam faintly, perhaps enchanted.

Personality

Zyna is charming, sarcastic, and fiercely independent. She approaches every interaction with a mix of playful banter and sharp negotiation, always seeking the upper hand. While her motives are usually self-serving, she has a soft spot for underdogs and respects those who prove their resourcefulness. Zyna is not above bending the rules to make a deal but despises outright dishonesty—a principle she holds after being burned in her younger days.

Background

Born in the port city of Vynareth, Zyna learned the art of trading in bustling markets and seedy docks. She became a skilled merchant and smuggler, traveling far and wide to collect rare goods. Her ventures eventually brought her to the Bleeding Mire, where she found a niche trading in the rare and dangerous treasures of the swamp. Though she has made enemies along the way, Zyna’s sharp mind and adaptability have kept her alive.

Her current stop in Red Hollow is driven by whispers of unusual activity in the mire and the potential for profit. She is cautious around the villagers but sees their desperation as an opportunity to offer her wares—for the right price.

Rare Wares

Zyna’s inventory changes frequently, but some of her most notable items include:

ItemDescriptionCost
Swampfire LanternA lantern enchanted to emit a ghostly green light that cuts through the mire’s mist.
Grants advantage on Perception checks in foggy or low-light areas.
50 gp
Bog Strider BootsBoots made from Mire Stalker hide, allowing the wearer to move through difficult swamp terrain without penalty.75 gp
Charm of the Crimson TideA small amulet said to protect the wearer from the blood magic of the mire. Grants resistance to necrotic damage for 1 hour (1/day150 gp
Venomthorn DaggerA wickedly curved dagger coated in a rare venom extracted from swamp flora. Deals an additional 1d6 poison damage on a hit.125 gp
Elixir of the MirebornA dark, viscous potion that temporarily grants immunity to poison and advantage on saving throws against disease for 24 hours.200 gp
Runestone of Whispering WardsA small enchanted stone that can be placed in a location to alert the owner telepathically if intruders enter a 20-ft radius.100 gp
Map of the Forgotten PathsA detailed map of hidden trails and landmarks in the Bleeding Mire. Provides advantage on Survival checks to navigate the swamp.75 gp

Species
Date of Birth
Amberhue 17, 710 AR
Year of Birth
710 AR 37 Years old
Birthplace
Vynareth
Children
Gender
Woman


Cover image: by Mike Clement and OpenAi
Character Portrait image: by Mike Clement and OpenAI

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