Peromy (Pear-o-mee)
Culture
Close-knit Society
The Peromy are a resourceful and tenacious race. Peromy settlements can be found in the most unlikely and inhospitable of places. They tend to build homes in the dark shadows and forgotten corners of the world, such as city slums, deep forests, scorching deserts, arctic tundras, or port cities in exotic lands. The Peromy aren't typically farmers, instead preferring to hunt, trade, and craft to meet their needs. Peromy caravans are not an easy target for bandits, guarded by skilled archers within. Peromy families extend beyond blood ties, an individual's entire community is treated as kin. Peromy settlers will seek out other colonies, and new warrens will arise within close proximity to each other. These communities will eventually grow and merge, the members of each becoming kin to the other.Characteristics
Age
A Peromy reaches adulthood at the age of 5 and lives to be about 50 years old.Alignment
Most Peromy are neutral and tend towards good. They try to keep the conflicts of the other races at arm's length but display remarkable ferocity when their friends, families, or communities are threatened. A reverence for nature and life is close to the heart of Peromy, and they are loath to take a life if it can be avoided. They prefer to live quiet and unassuming lives, giving honest work for honest pay.Size
Peromy grow around 3 feet tall and weigh about 40 pounds. Your size is Small.Speed
Your base walking speed is 25 feet.Abilities
Ability Score Increase
Your Dexterity score increases by 2.Keen Senses
You have proficiency in the Perception skill.Nimble Dodge
When attacked by an attack of opportunity, you may use your reaction to impose disadvantage on that attack. This ability can be used once per short rest.Languages
You can speak, read, and write Common and Beast. Beast can be used to speak with other beastfolk and uses the Sylvan script. Peromy place great value on the written accounts of their legends and histories and encourage everyone to keep journals and records of their deeds. Almost all Peromy speak Common to converse with the people on whose lands they dwell or through which they are traveling.Subraces
Meadowguard
Meadowguards are from Peromy warrens skilled at hunting creatures much larger than themselves. They are tenacious and cunning from a chaotic life well-lived.Ability Score Increase
Your Wisdom score increases by 1.Brave
You have advantage on saving throws against being frightened.Softpaw
Softpaws are from Peromy warrens in the corners of cities made by other beastfolk. They pursue the professions typical of city life, like carpentry or weaving.Ability Score Increase
Your Intelligence score increases by 1.Artistry
You gain proficiency with one type of artisan's tools or one musical instrument.Species Names
When a Peromy is old enough to read, they are taken by an elder to the clan's archives to study the lore and histories of their people. After several years, the individual is allowed to pick their own name, either adopting the name of a past hero or inventing a new name for themselves. Male: Aniselle, Tumble, Celanawe, Esegar, Dotter, Odric, Seyth, Thorn, Waldwin, Thimble Female: Daelie, Clove, Pebble, Dawn, Eda, Gale, Marie, Sayble, Fen
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