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Prospero

The Great Prospero (a.k.a. The Fool)

Physical Description

General Physical Condition

Gaunt, thin, and wiry; He was never a healthy boy, and the frailty still shows upon his flesh.

Body Features

Surgical scars line his body-- Some appear as if he'd been vivisected, others imply he's had alchemical runes carved into his flesh, culminating in a helical cicatrix over his heart.

Facial Features

Light freckles dot his face.

Physical quirks

Prospero's right ear tapers up higher than his left; He is as much asymmetrical and nonstandard as one can get without appearing lopsided.

His body cannot tolerate Positive Energy, and heals from Negative.

Apparel & Accessories

What at first appears to be an old, tattered silken Wizard robe flutters and floats on his person with an ethereal, gossamer grace; As if he were wearing a ghost. Beneath his cloak and armored coat, Prospero wears simple clothing from Ustalav; A button-up shirt and waistcoat, trouser slacks, and a pair of hefty, gravedirt-encrusted work boots.

Mental characteristics

Personal history

Prospero comes from a line of Ustalav gravekeepers; People who travel the roads in and out of the fogbound principality to clean the roads of any unfortunate souls who meet their grisly end away from civilization. Having been surrounded by death and mourning for all of his early life, Prospero found it all so... tragic. Why must such suffering be allowed in the world? Is that not unfair? What becomes of that question? Such line of thinking was dangerous, especially in the village Prospero was born-- Thankfully, the boy found several like-minded individuals to take him in under their wings, and whisper together untold truths of the world. Friends, who would accept the boy shunned as a Gravekeeper's son.

Burgeoning with new, untapped potential at his fingertips, Prospero dabbled. By the gods, did he dabble with the best his Podunk village had to offer. However, he'd reached a bottleneck; He'd gained everything he wanted by accepting into himself a soul-scarring curse, and still he wanted more. More than what his village could offer. Packing his bags, Prospero now sets out in search of that special something, that final spark to break the wall holding him back.

If he ends up making the world a better place along the way, well, some concessions have to be made.

Gender Identity

He/Him

Sexuality

Prospero greatly favors women.

Education

"Apprenticed" under a mage from the Caliphas Quarterphaux, and is otherwise self-taught through bequeathed journals and stolen textbooks.

Employment

An ex-Gravedigger, Prospero was no stranger to graverobbing to sell the cadavers to the Quarterfaux on the side.

Accomplishments & Achievements

  • Helped rout a Goblin Encampment from a village near Sandpoint.
  • Explored a tomb belonging to a Runelord of Ancient Thassilon, retrieving his personal locket from his corpse.

Personality Characteristics

Motivation

Prospero seeks comfort and personal pleasure above all else.

Savvies & Ineptitudes

Prospero is frail of body and has little in the way of stamina. No, instead he excels in conversation and arcane theory instead of any sort of physical sport. Otherwise, he is of moderate intellect yet with a vast wealth of knowledge at his disposal thanks to the spirits that he's convinced to his side.

Likes & Dislikes

Likes:

  • Tobacco
  • Women
  • Sweets
  • Learning forbidden or forgotten secrets.

Dislikes:

  • The holier than thou radiant types.
  • "Crusaders."
  • Bossy or controlling people.

Virtues & Personality perks

Prospero is a curious soul, and gives aid when needed; Usually, it's to further his own goals, but the odd wretch resonates with Prospero's rotted heart. Just as quick as he is to judge others, he judges them not on things that others world.

Vices & Personality flaws

Prospero embodies three of the Seven Sins of Thassilon the most; Gluttony, Lust, and Pride. He's full of himself, and revels in excess.

Hygiene

Immaculate. In addition to the Presdigitation Cantrip, he owns a Grooming Kit to keep his hair trim.

Social

Contacts & Relations

  • Fetus, Venture-Captain of the Sandpoint Lodge. (Does he know that Varisia already has a Lodge in Magnamar? Wonder how the guv' feels about those blokes.)
  • Lilith, a respected member of the Arcanamirium and a personal friend. While she has retired from adventuring, Prospero still sends her letters.

Family Ties

  • He broke all ties to his father.
  • Has more than his fair share of kids running around throughout his travels, with some having grown to adulthood in the Outrealms.

Religious Views

"Pharasma hates me." Prospero says, whenever Fate turns ill-favorably. It's to be expected, as he delves deeper into Necromancy.

Social Aptitude

An affable flirt, Prospero fashions himself as a force of personality-- And about as harmless as a fly.

Mannerisms

Prone to big, open, grandiose emotive gestures.

Hobbies & Pets

Skinny, a sentient Skeleton that clawed its way from Ustalav to find him.

Speech

Has an obviously low-class (cockney) Ustalav accent.

Wealth & Financial state

  • 18,142 gp, 59 sp, 1cp
  • Owns a small farmhouse in the countryside that he uses as a home base and mailing address.
  • Manages a brothel in Sandpoint known as "The Dollhouse." <Large Masterwork Business: Courtesan>


Born in the undead-riddled land of Ustalav, the Mage going by the name of Prospero is no stranger to death and disease. Survival by any means is his motto, even if the hand he's been dealt is that of a sickly victorian waif.

View Character Profile
Alignment
Neutral Evil
Honorary & Occupational Titles

  • The Fool, according to Fetus.

Age
26
Birthplace
Ustalav
Children
Current Residence
#4 Goblin's End, Sandpoint, Varisia
Gender
Male
Eyes
Blue-Green
Hair
Red
Skin Tone/Pigmentation
Pale as sin.
Height
5'11"
Weight
135 lbs.
Known Languages

Common (Taldan), Hallit, Elven, Necril, Draconic, Goblin, Ancient Thassilonian, Castrovellian Lashunta


[Return to the Ruins 1 Quest Log]

[Notes:]
  • Prospero returns to the ruins to study the murals and frescos. He's soon joined by Alessa and her sister, and the group begins a more thorough examination of the ruins.
  • Ultimately deciding to take the path that wouldn't lead to immediate known danger, the party clears strewn rubble and enters a room with a strange mechanism and four stone statues, three knightly and one King. Prospero restores the lettering carved into the wall panels with a casting of Mending, and reads it aloud with Comprehend Languages; Following the directions, he pushes the buttons that would lead to opening a secret path behind the King. **500 exp**
  • The party enters a crypt, detailing the struggles of a potentially benevolent Runelord of Sloth at the time of the Starfall. Runelord Aerion created a portal that would send his Thassilonian people to a safe, habitable planet to weather through the apocalypse; The Lashunta homeworld of Castrovel. Prospero opens the Runelord's casket, and after restoring his corpse and taking the corpse's locket into his grasp, accidentally awakens a Haunt.
  • Cursed with wretched visions of Tar-Baphon rising during the destruction of Starfall, Prospero was left blind and deaf. This is notable as Tar-Baphon hadn't even been born yet at the time of the Starfall, and likely meant to be symbolic over literal.
  • Alessa grabbed Prospero's hand, and, with a well-timed Teleportation spell, got them out of the Haunt before they could be cursed further-- And yet not empty-handed, as Prospero had not yet released the Runelord's Locket.
  • > **Runelord Aerion's Locket (Artifact, Immense Conjuration)** > - A seven-pointed Thassilonian Sin Magic star, likely a holy symbol to the Rune Goddess, Lissana. > - Effect(s): Identify registers the Locket as a Periapt of Wound Closure, and cursed in some nature by the Whispering Tyrant. How the Whispering Tyrant reached the Locket, and what the curse entails is unknown even with a [42 Spellcraft] result. Note to self: Try Identify Dweomer and Legend Lore at earliest convenience.

    [Into the Unknown Quest Log]

    [Notes:]
  • Prospero takes Fetus up on his offer of an adventure lead by a true Pathfinder Society Venture-Captain, joining the team set to delve an Ancient Thassilonian ruin.
  • He advocated his case for which path to take, and the party ultimately decided in his favor; Braving the Whispering Woods and avoiding the prying eyes of bandits, or potential flash floods found in the other routes.
  • They were set upon by a pack of Tatzlwyrms along the way, but could handle them without issue. **600 exp**
  • The party split into two upon reaching the ruins: Prospero, Lilith, and Kastner down one path, and the others down the other.
  • The first room they find ancient Thassilonian script, and a casting of Comprehend languages reveals that it bore a riddle. Upon solving it, a treasure cache was opened and the party received **400 exp**!
  • However, a series of seven Rune Guardians flooded the room, when Lillith activated the trap that they had up until then consciously avoided! (Losing a finger for her efforts.) **1400 exp**
  • The Party retreats for a week, to regroup and bolster themselves for another go after recovering from their wounds.
  • [Farmland in Danger! Quest Log]
    5th of Rova

    [Notes:]
  • Prosper returns to the stage with a flower in each hand. Putting a pin in his wooing of the girls to go join the adventure, he apologies and receives a debriefing by one of the Sandpoint farmers.
  • The group are lead to a scene of slaughter within a barn. The walls are painted with a poem written in Taldan detailing Goblin making mockery of the farmers there. The message is well-written for a goblin, which sets off Prospero.
  • The party follow the Goblins' tracks and are lead to a raging riverbank, where deep imprints of paw pads-- Wargs, likely-- seem to jump the twenty-foot gap, likely with the aid of magic. The party secures themselves with rope and make the trek across, finding a full-blown Goblin village nestled within a valley's trees. Through scouting ahead, the party discovers a Black-Skinned Orc leading the Goblin warband in training drills, mustering them for an early raid.
  • Prospero heads back to warn the village while others recruit a Dryad's aid, failing to acquire direct aid but instead earning a blessing for the group as a whole. **While in the forests of Sandpoint, the members of the party gain the effects of Favored Enemy <Goblin> +2.**
  • Party fights the coming warband, and emerges victorious. The Goblin encampment takes notice of this and ceases their raiding parties. The Black-Skinned Orc leader goes into hiding.
  • [The Whispering Crypt quest log:]
    18th of Abadius, 4725

    [Notes:]
  • Arriving to the crypt, Prospero and his companions are greeted by a patch-faced old woman who disappears into the mist.
  • Upon entering the crypt proper, the group inspects the immediate area and are set upon by zombies after Invictus removes a mural from the wall. Prospero lands the first attack and successfully gains control of one of the zombies, naming it Skinny. The party gains **200 exp**.
  • Moving ahead to the next room, the party is greeted by a blind seer. After some ~~flirtations~~ casual chatter, the party receives their fortunes and move on. Invictus triggers a trap, causing a panic before righting his misdeed, netting everyone **150 exp**.
  • Filth! Verminous ruin! Beset upon by beetles in a flooded room, Prospero contracted **Filth Fever** and nearly fell victim to their assault! However, his bodyguards proved their worth, and ultimately gained **250 exp** for survival.
  • Upon exiting the flooded room, the party encountered the mausoleum proper, with the opened casket holding the remains of the von Holt family. No combat is made as Prospero beseeches the undead corpses to continue their work, and is granted the Family's journal along with an artifact that had been buried with them.
  • The moment Nikolaos had taken the last of the four artifacts, the room began to rumble; Divesting themselves of the undead they had taken under their control, the party escapes to freedom through a secret passage mere moments before the Crypt collapses on top of them.
  • > **Cryptkeeper's Cloak** > - *Made from the tattered robes found within the crypt, this cloak seems to shimmer with a ghostly aura.* > - **Effect:** Once per day, allows the wearer to become ethereal, as per the spell *Etherealness*.

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