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Æther Pathfinder 1e Living World RPG

4th - 10th of Desnus, 4725 AR

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Just over a century ago, the god of humanity died.

His name was Aroden, and he not only lifted humanity out of the ashes and terror of the Age of Darkness (an age that followed the meteoric cataclysm known as Earthfall), but founded the greatest city in the world—Absalom. He defeated the foul wizard-king Tar-Baphon. He drove back the demon lord of the Locust Host from the nation of Sarkoris. He eventually left the world to join the divine host after setting humanity on course for a great destiny. Prophecies said that when humanity was ready to ascend back to the pinnacle it once held in the ancient times of Old Azlant, Aroden would return to the world to usher in a new Age of Glory.

But instead of returning at the appointed time, Aroden, the god of humanity, died. His essence, shattered and dispersed, found a new vessel – not in a single being, but fragmented across the souls of mortals, each character unknowingly carrying a spark of the lost god's power. Now, collectively, these individuals embody the new god of humanity, their choices carving a path of good and evil that will define the coming age.

The death of the god of humanity marked the beginning of a new age. The previous ages had names to inspire and bolster the spirit—the Age of Destiny, the Age of Enthronement. But this new age is not a time of plenty. It is the Age of Lost Omens, for if a god cannot fulfill his own prophecy, what chance have any others of coming true?

Aroden’s death scarred the world with storms and madness. To the north, the world split open and the festering armies of the Abyss spilled out through a tear in reality known today as the Worldwound. To the south, the idyllic gulf of Abendego was consumed by a perpetual hurricane whose winds and waves drowned nations. And in the heartland of the Inner Sea region, where Aroden had been prophesied to return, civil war erupted and thousands died before the diabolic House of Thrune seized power.

The Age of Lost Omens has now entered its second century, and in the 11 decades since Aroden’s death, the world has become a darker place. A place where ancient, sinful wizards known as runelords threaten to waken from 10,000 years of slumber. A place where nations are ruled by criminals or devil worshipers or worse. A place where once-great empires now wallow in self-indulgent paranoia or bloody, endless revolutions. A place where nothing is foretold, and anything can happen…


Welcome to Æther, a text based living world fantasy RPG using the Pathfinder 1st Edition rules. Embark on a journey across Golarion wrought with perils in a world shaped by your actions. This game uses the base Pathfinder lore for the setting.

This document will help answer many questions you might find and guide you through your experience in this new world. It may seem daunting, but navigate the outline to help you find key points. Make sure to read and familiarize with the core rules of the game that are located in the #rules and/or #resources channel. If there any questions or need help, you can ask questions over at the #help channel!

The game is still currently in development, and many features are still being worked on and finalized. Many things are subject to change at the moment until the full version is released.

Join us and watch as the world of Golarion unfolds around these brave heroes of legend as they forge a nation to stand the test of time.

Rules of Conduct
Generic article | Mar 29, 2025

Maintain a respectful and positive environment. This page outlines the expected behavior and guidelines for all members of the Æther community.

Credits to Paizo Inc. for Pathfinder and the campaign setting of Golarion.

Campaigns

Shattered Divinity

Pathfinder 1e

Aroden is dead, and his essence is scattered among mortals. You are one of these fragments, unknowingly carrying a spark of the lost god's power. Your choices, along with those of others, will forge the destiny of humanity and shape the Age of Lost Omens.

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Characters