You have especially good ears and sense of smell. You gain proficiency in the Perception. In addition, you have advantage on checks made to determine alchemist components by simply smelling them.
You gain the Mending cantrip.
You have proficiency with Arcanna and Tinker's Tools.
Using the tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after one week (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options: Tinker Items