Alexander Aethym | Character Sheet | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Alexander Aethym

AASIMAR ELF HUMANOID

Played by Dimitris

Class
Paladin
Size
1.85 (M)
Alignment
Neutral Good NG
XP
350
Level
  1  
Hero Points
1
Deity
Iomedae
Elf, Aasimar
Noble
25 ft
-10 from Halfplate reduced to -5 due to STR 16+
+3
Str
Modifier
Strength
Score
17
+2
Dex
Modifier
Dexterity
Score
15
+1
Con
Modifier
Constitution
Score
12
+2
Int
Modifier
Intelligence
Score
15
+0
Wis
Modifier
Wisdom
Score
11
+3
Cha
Modifier
Charisma
Score
16
Total
16
Base
10
Key
3
Item
0
Prof
3
U T E M L
  +2      

 
Common, Elven, Celestial, Sylvan
HP
16/17
Temp. HP
0
Total
3
Prof. Mod
3
Att. Mod (Wis)
0
Item Mod
0
U T E M L
  +2      

 
Senses
Darkvision
Total
19
AC Base
10
Dex Bonus (or AC Cap)
1
Item
5
Prof
3
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
  +2      

 
Heavy
U T E M L
  +2      

 
Shield AC
+2
Hardness
5
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 6 1 5 0 4
Reflex (DEX) 5 2 3 0 2
Will (WIS) 5 0 5 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
  +2      

 
UnarmedTrained
WeaponAttackDamageTypeTrait
Longsword 1d20+6 1d10+3 SVersatile P
Whip 1d20+6 1d4+5 SDisarm, Finesse, Nonlethat, reach, trip
WeaponAttackDamageTypeRange
Hand crossbow 1d20+5 1d6 Piercing60ft
Total Prof. Mod Ability Mod Item Mod Armor Mod
+2 Acrobatics (dex)   2 0
+2 Arcana (int)   2 0
+6 Athlethics (str) 3 3 0
+5 Crafting (int) 3 2 0
+3 Deception (cha)   3 0
+6 Diplomacy (cha) 3 3 0
+6 Intimidation (cha) 3 3 0
+5 Lore: heraldry 3 2 0
+3 Medicine (wis) 3 0 0
+0 Nature (wis)   0 0
+2 Occultism (int)   2 0
+3 Performance (cha)   3 0
+3 Religion (wis) 3 0 0
+5 Society (int) 3 2 0
+2 Stealth (dex)   2 0
+0 Survival (wis)   0 0
+2 Thievery (dex)   2 0

Ancestry Feats & Abilities


Angelkin
Halo

Skill Feats


Courtly Graces (Noble)

General Feats


Shield Block

Class Feats & Abilities


Deific Weapon - Longsword (from d8 to d10)
Glimse of Redemption (Redeemer)
Devotion Spell: Lay on Hands
Feat 1: Weight of Guilt
Spell Attack Roll
Total Key Prof
3 3 0
Spell DC
Total Base Key Prof
13 10 3 0
Magic Tradition
Divine
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
Focus Points
1
Spellbook

Tenets


  • You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
  • You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.
  • You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures.
  • You must show compassion for others, regardless of their authority or station.
  • © Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

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    Created by

    Dimitris.

    System

    Pathfinder 2e

    Statblock Type

    Character Sheet

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