Bahar | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Custom Homebrew


Medium beast (insectoid), any
Armor Class: 17 (natural armor)
Hit Points: 9d8+36
Speed: 40 ft , burrow: 40 ft


15 +2


10 +0


19 +4


3 -4


11 +0


13 +1

Senses: Passive Perception (10); Tremorsense (60 ft)

Eyeless. NAMES are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on eyesight.


Charge: If the NAME moves at least 20 ft. in a straight line before hitting the target with a Headbutt Attack on the same turn, the target takes an extra 2d6 damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone in addition to the Headbutt's knockback effect.   Headbutt. Melee Weapon Attack: 1d20+2 to hit, reach 5 ft, one target. Hit: 2d6+4 bludgeoning damage. The victim is knocked back 5 feet on a successful hit.   Shriek. Once per day; All creatures other than those immune to sound-based attacks within a 100 foot radius must make a DC 16 Constitution saving throw. On a failed save they are deafened and stunned for 1 minute. On a failed save they take 3d6 psychic damage and are frightened until the end of their next turn.

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