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Scourge

Scourge

Scourge Weapon Mastery


As sinuous as the lengths of leather he wielded, Crak’n tore through his pursuers with the dexterity of a deranged marionettist. With a lunging swing, he sent the weighted ball of his kusarigama on an orbital path to catch behind his assailant’s ankle, tripping them with a quick yank and pulling the downed foe to his padded jika-tabi. A swing with the curved hook, and Crak’n was alone once more.


Scourge Property.
This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Like the Reach property, the Scourge property extends your effective attack radius, but through a length of flexible material rather than a long stiff material.


Weapons With The Ammunition Property:
-Kusarigama, Meteor Hammer, Rope Dart, Tetherhook, Whip.



Tier 1 Advanced Techniques.


Day Tripper


Prerequisites: martial level 2, proficiency with at least one Scourge weapon
When you hit a creature no more than one size larger than you with an attack using a Scourge weapon on your turn, you can immediately use your bonus action to attempt to pull the target off its feet. The target must succeed on a Dexterity saving throw or fall prone.


Get Over Here!


Prerequisites: martial level 2, proficiency with at least one Scourge weapon
When you hit a creature no more than one size larger than you with an attack using a Scourge weapon on your turn, you can immediately use your bonus action to attempt to pull the target. The target must succeed on a Strength saving throw or be pulled up to 10 feet towards you.


Tier 2 Advanced Techniques.


Superior Strikes; Scourge


Prerequisites: martial level 6, a tier 1 Scourge advanced technique
You can perform a superior strike with any weapon that has the Scourge property.


Tier 3 Advanced Techniques.


Disarming Strike


Prerequisites: martial level 10, a tier 2 Scourge advanced technique
When you hit a creature with an attack roll using a Scourge weapon, you can attempt to disarm that creature. It must make a Strength saving throw. On a failure, the creature drops one object (such as a weapon) that it is holding of your choice, and you pull that weapon or object up to 10 feet towards you.


Long Tether


Prerequisites: martial level 10, a tier 2 Scourge advanced technique
When you take the Attack action on your turn, your reach for attacks you make with Scourge weapons increases by 5 feet until the end of your turn.


Tier 4 Advanced Techniques.


Vicious Strikes


Prerequisites: martial level 14, a tier 3 Scourge advanced technique
The damage die of your Scourge weapons increases to a d10.


Wrap


Prerequisites: martial level 14, a tier 3 Scourge advanced technique
When you take the Attack action while wielding a Scourge weapon, you can forgo one attack to make a special melee attack against a creature within the reach of your Scourge weapon. The target must make a Dexterity saving throw. On a failed save, the creature is grappled, and it is restrained while grappled in this way. The creature can escape the grapple if it or a creature within 5 feet of it uses its action to make a Strength check against your martial save DC and succeeds. While a creature is grappled in this way, you can’t attack with your Scourge weapon.





 

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