Meteor Hammers are martial, blunt weapons consisting off a weight attached to a rope or chain that deal 1d6 bludgeoning damage and have the Finesse, Scourge and Two-Handed properties.
Finesse
When making an attack with a Finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Scourge
This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Like the Reach property, the Scourge property extends your effective attack radius, but through a length of flexible material rather than a long stiff material.
Two-Handed
This weapon requires two hands when you attack with it.
Whirling Strike.
In a blitzing vortex of aggression, you strike at all those around you in a sinuous assault. Each creature within your reach must make a Dexterity saving throw. A creature takes damage of your weapon’s type equalling a number of d6s equal to your proficiency bonus on a failure, or half as much damage on a success. Success or failure, the creature can’t make opportunity attacks against you until the end of this turn.
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