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Inspire (Trick)

Inspire (Trick)

Your character is an inspiring figure on the battlefield, able to motivate others to be greater than they think they are.


Activation: Action (Leadership dd) to cast, (Concentration on further turns to maintain), single target (not self), Medium Range, Augment, +2 Strain, Language Dependent, Sight or Hearing Dependent
Once per Turn, the target receives +d to their next Brawn or Agility check. This benefit is renewed at the start of the target's Turn, provided that the caster maintains Concentration.

Before making an Inspire check, choose any number of additional effects from the table below:


ModifierEffectCost
UndefeatableThe target increases their Wound Threshold equal to the wielder’s ranks in Knowledge (Warfare).+d
HasteThe target can perform a second Maneuver without spending Strain (they may still only perform two Maneuvers per Turn).+d
Extra TargetThe Trick affects one additional target within the Range of the Trick. Also, after casting this Trick you may spend a to affect another additional target within Range (and trigger this multiple times, spending an a each time.)+dd

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
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