Mages are able to use their powers to suspend themselves in midair, perform acrobatic feats, or supplement their Melee and Brawl attacks with magical force.
Modifier | Effect | Cost |
---|---|---|
Speed | The character may always perform an extra Move Maneuver during their Turn, without spending Strain. (They may still only perform two Maneuvers per Turn, as usual.) | +d |
Dash | While this ability is active, during a single Move Maneuver that the character performs during their Turn they may 'Dash' in any direction including vertically. The character may Dash in midair but must land on stable ground before Dashing again. If the character finishes their Turn in midair, unless suspended by some other means the character begins falling at the start of their next Turn. | +d |
Martial Empowerment | The character may add Damage equal to Discipline or Coordination to their Brawl or Melee checks. Additionally, their Critical Rating for unarmed combat checks becomes 2, if it is not already lower. | +d |