Obvinium Intro
Disguised as a normal plant, Obvinium can grow on houses even in bright daylight without being noticed. To move however they have to drop their disguise and show their true form. Or even better, jump into and become - a Shadow. In their Shadow Form Obvinium can travel through areas of shadow and dim light without being noticed. However, that’s not all. These lurking vines can track prey by marking their belongings with magical glyphs, ignore disadvantages in combat and strike deadly like poison in a cup of wine.
Social Feats
Botanical Disguise. (Race Trait)
You gain a
Disguised Form that looks and smells like wine vines. You can use 1 action to turn into your Disguised Form and 1 bonus action to turn into your
True Form. Your Disguised Form is always the same
current size category as your True Form.
Exploration Feats
Rooted demon. (Race Trait)
Your current size does not influence your walking speed (see
current size category.
Relative size. (Race Trait)
Once every 24h you can change your size (see
current size category during a long rest by one size category. You cannot be bigger than huge or smaller than tiny.
Shadow Form. (Class Feat)
You can use a bonus action to change between your
True Form and your Shadow Form, while you are in dim light or darkness. While you are in your Shadow Form the following rules apply:
- You are a dark, flat creature in the rough form and size of your normal silhouette. Your Shadow Form is around 0.13 inches thick and always pressed flat against a surface. You are still considered your normal size category.- You have a climbing speed equal to your base walking speed.- Other creatures have disadvantage on their perception checks against you.- Your equipment merges into your Shadow Form when you change into it. Objects possessed by Objectoids can only merge into the Objectoids Shadow Form. If another Shadow tries to merge the possessed object into their Shadow Form, it is left lying on the floor instead.- You can try to hide while being lightly obscured.- An attacker that is more than 5 feet away from you has disadvantage on his attacks against you.- You cannot interact with objects, cast magic or attack.- You are immune to the condition prone.- If your hit points reach 0, you fall unconscious, are forcefully removed from the surface you are on, or are exposed to too much light (brighter than dim light) you automatically switch to your True Form and are stunned until the beginning of your next turn.
Glyph of Tracking. (Class Feat)
You can put a glyph of tracking on an object within 30 feet that you can see. The glyph is magical and invisible. While you and the glyph are on the same plane of existence, you know exactly where the glyph is. The glyph vanishes after 24 hours or if the object it is fixed on gets destroyed. Useable up to 3 times between long and short rests.
Utility Feats
Expertise (OGC 5E). (Class Feat)
Doubled Proficiency Bonus in: Investigation, Stealth (already considered in the stats).
Trick up Your Sleeve. (Class Feat)
You can use 1 bonus action to summon up to 2 daggers or 1 set of thieves’ tools within an empty space up to 5 feet away from you. These items are made from bones and can appear as part of your body. They disappear if they are more than 5 feet away from you for 1 minute or more. They also disappear if you use this feat again, if you dismiss them (no action required), or if you die. Additionally
your body is now considered a finesse weapon. The rules of finesse attacks apply to your unarmed attacks.
Shadow Deals. (Class Feat)
You can
consume non-magical objects with minimum value of 1 gp. The value in gp will be added to your inner value. The maximum you can consume per 24h is objects with 1000 gp in value. You can use an action to use your inner value to
create a non-magical object you are proficient in producing with a toolkit. Your inner value gets reduced by the value of the object. Only objects of a size category smaller than you can be consumed.
Combat Feats
Curse of the Botanical Form. (Race Trait)
You do not have any resistances or immunities while being in your Disguised Form. You gain a vulnerability to fire in your Disguised Form. Your walking speed drops to 0 while in your Disguised Form.
Sneak Attack (OGC 5E). (Class Feat)
Once per turn, you can deal 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Cunning Action (OGC 5E). (Class Feat)
You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Cunning Shadow. (Class Feat)
When you change into your shadow form you automatically disengage. While in shadow form you can hide in the shadow of a creature of the same size category as you or larger. You cannot hide in the shadow of a creature which is illuminated from three different sides at once.
Deadly Finesse. (Class Feat)
You can ignore one source of disadvantage. When attacking a surprised enemy, you can use d12 instead of d6 for your sneak attack. You always have advantage on attacks against a surprised enemy.
Attacks. (Race Feat)
Your hosts’ unarmed attacks are considered magical in addition to their normal type.