Aberrant Touched | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Aberrant Touched

Your exposure to alien magic has changed you, granting you the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • You learn the Thought Shield spell and one 1st-level spell of your choice. The 1st-level spell must be from the abjuration or conjuration school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.

 


Created by

PrippyMontyPoppyCock.

Statblock Type

Feat

Link/Embed