Kafgar Snagtooth | World Anvil

Kafgar Snagtooth

Lawful Good Half-Orc (Soldier)
Paladin 6
27 / 52 HP
STR
18
DEX
10
CON
14
INT
9
WIS
9
CHA
16

Thu 20th Apr 2023 03:37

The Journal Entry’s title

by Kafgar Snagtooth




Kafgar Snagtooth


6
Level (0/23000 XP for level-up)
Soldier
Background
Half-Orc
Race / Species / Heritage
Lawful Good
Alignment





Paladin

Level 6

Hit Dice: 4/6

1d10+2

Class 1
















STR

18

+4






DEX

10

+0






CON

14

+2






INT

9

-1






WIS

9

-1






CHA

16

+3








52

Hit Points





+0


Initiative (DEX)




21

Armor Class (AC)




+3

Prof. Bonus




30

Speed (walk/run/fly)




4 / 4

Channel Divinity




4 / 30

Lay On Hands




1 / 1

Relentless Endurance




20 / 20

Crossbow Bolt




0 / 2

Potion of Healing




0 / 1

Potion of Greater Healing




Spellcasting ...



+6
Attack mod


CHA
Ability


+3
Abi Mod


14
Save DC






















+6
Expertise Bonus

+3
Proficiency Bonus





































+7
Strength

+3
Dexterity

+5
Constitution

+2
Intelligence

+5
Wisdom

+9
Charisma

saving throws
































































+0
Acrobatics DEX

-1
Animal Handling WIS

-1
Arcana INT

+7
Athletics STR

+3
Deception CHA

-1
History INT

+2
Insight WIS

+6
Intimidation CHA

-1
Investigation INT

skills




























































-1
Medicine WIS

-1
Nature INT

+2
Perception WIS

+3
Performance CHA

+6
Persuasion CHA

-1
Religion INT

+0
Sleight of Hand DEX

+0
Stealth DEX

-1
Survival WIS

Skills













































  Weapon / Attack AB Abi Dmg Dmg Type


Battleaxe, +1 +8 STR 1d8+4 Slashing
 Versatile (1d10+5)


Dagger +7 STR 1d4+4 Piercing
 Finesse, Light, Thrown


Greataxe +7 STR 1d12+4 Slashing
 Heavy, Two-Handed


Heavy Crossbow +3 DEX 1d10 Piercing
 Ranged, 100 '/400'

Attacks







Spell Book








































































































































































Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #

Bless
1 A 30 ft 1 min, Concentration VSM

Cure Wounds
1 A Touch Immediate 1d8+3 VS

Ensnaring Strike
1 BA Self 1 min, Concentration 1d6 S
 Notes:STR Save: DC 14, restrained (Large has advantage)

Shield of Faith
1 BA 60 ft 10 min, Concentration VSM

Speak with Animals
1 A Self 10 min, Concentration VS

Thunderous Smite
1 BA Self 1 min, Concentration 2d6 V
 Notes:STR Save: DC 14, pushed 10 ft away and prone

Wrathful Smite
1 BA Self 1 min, Concentration 1d6 V
 Notes:WIS Save: DC 14, frightened

Level 2 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #

Cure Wounds
1 A Touch Immediate 1d8+3 + VS

Ensnaring Strike
1 BA Self 1 min, Concentration 1d6 + S
 Notes:STR Save: DC 14, restrained (Large has advantage)

Branding Smiite
1 BA Self 1 min, Concentration 2d6 V

Misty Step
1 BA Self Immediate V
 Notes:Teleport 30 ft

Moonbeam
1 A 120 ft 1 min, Concentration 2d10 VSM
 Notes:CON Save: DC 14. 5' radius, 40' high cylinder. 1 A to move
















Core Items



  • Battleaxe +1


  • Crossbow (heavy)


  • Dagger


  • Greataxe


  • Holy Symbol


  • Holy Water (flask) (2)


  • Plate (armor)


  • Potion of Healing (2)


  • Potion of Healing (Greater)


  • Shield




  • Adventuring Gear



  • Case (Crossbow Bolt)


  • Crossbow Bolts (20)


  • Backpack


  • Crowbar


  • Hammer


  • Piton


  • Rations (1 day)


  • Rope Hempen (50 feet)


  • Tinderbox


  • Torch


  • Waterskin




  • Equipment
    Copper: 0,
    Silver: 9,
    Electrum: 0,
    Gold: 12,
    Platinum: 0
    Money




    Spellcasting



    PHB, pg. 84


    You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use a holy symbol as a spellcasting focus.

    Spellcasting




    Common, Orc


    Languages & Proficiencies




    Responsibility. I do what I must and obey just authority. (Lawful)


    Ideals




    I would still lay down my life for the people I served with.


    Bonds




    Id rather eat my armor than admit when Im wrong.


    Flaws






    *DISADVANTAGE ON STEALTH (PLATE ARMOR)

    *2 Attacks per Attack Action

    *Divine Smite: When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).

    *Channel Divinity: 2 options are available:

    ***Nature's Wrath: As an action, you can cause spectral vines to spring up and reach for a creature within 10 ft. of you that you can see. The creature must succeed on a STR or DEX saving throw (its choice, DC 14) or be restrained. It can repeat the saving throw at the end of each of its turns, freeing itself (the vines disappear) on success.

    ***Turn the Faithles: As an action, you present your holy symbol, and each fey or fiend within 30 ft. of you that can hear you must make a WIS saving throw (DC 14). On failure, the creature is turned for 1 minute or until it takes damage.

    *Aura of Protection provides +3 to saving throws to Kafgar and allies within 10'

    *Darkvision for 60'

    *Critical Hits gain an additional weapon damage die

    *Immune to Disease


    Notes










    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09

    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.



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