Thu 20th Apr 2023 03:37
The Journal Entry’s title
Kafgar Snagtooth
6
Level (0/23000 XP for level-up)
Soldier
Background
Half-Orc
Race / Species / Heritage
Lawful Good
Alignment
Paladin
Level 6
Hit Dice: 4/6
1d10+2
Class 1
STR
18
+4
DEX
10
+0
CON
14
+2
INT
9
-1
WIS
9
-1
CHA
16
+3
52
Hit Points
+0
Initiative (DEX)
21
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
4 / 4
Channel Divinity
4 / 30
Lay On Hands
1 / 1
Relentless Endurance
20 / 20
Crossbow Bolt
0 / 2
Potion of Healing
0 / 1
Potion of Greater Healing
Spellcasting ...
+6
Attack mod
CHA
Ability
+3
Abi Mod
14
Save DC
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
| +7 | Strength |
| +3 | Dexterity |
| +5 | Constitution |
| +2 | Intelligence |
| +5 | Wisdom |
| +9 | Charisma |
saving throws
| +0 | Acrobatics | DEX |
| -1 | Animal Handling | WIS |
| -1 | Arcana | INT |
| +7 | Athletics | STR |
| +3 | Deception | CHA |
| -1 | History | INT |
| +2 | Insight | WIS |
| +6 | Intimidation | CHA |
| -1 | Investigation | INT |
skills
| -1 | Medicine | WIS |
| -1 | Nature | INT |
| +2 | Perception | WIS |
| +3 | Performance | CHA |
| +6 | Persuasion | CHA |
| -1 | Religion | INT |
| +0 | Sleight of Hand | DEX |
| +0 | Stealth | DEX |
| -1 | Survival | WIS |
Skills
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Battleaxe, +1 | +8 | STR | 1d8+4 | Slashing | |
Versatile (1d10+5) | |||||
Dagger | +7 | STR | 1d4+4 | Piercing | |
Finesse, Light, Thrown | |||||
Greataxe | +7 | STR | 1d12+4 | Slashing | |
Heavy, Two-Handed | |||||
Heavy Crossbow | +3 | DEX | 1d10 | Piercing | |
Ranged, 100 '/400' |
Attacks
Spell Book
Core Items
Adventuring Gear
Equipment
Copper: 0,
Silver: 9,
Electrum: 0,
Gold: 12,
Platinum: 0
Money
Spellcasting
PHB, pg. 84
You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use a holy symbol as a spellcasting focus.
Spellcasting
Common, Orc
Languages & Proficiencies
Responsibility. I do what I must and obey just authority. (Lawful)
Ideals
I would still lay down my life for the people I served with.
Bonds
Id rather eat my armor than admit when Im wrong.
Flaws
*DISADVANTAGE ON STEALTH (PLATE ARMOR)
*2 Attacks per Attack Action
*Divine Smite: When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).
*Channel Divinity: 2 options are available:
***Nature's Wrath: As an action, you can cause spectral vines to spring up and reach for a creature within 10 ft. of you that you can see. The creature must succeed on a STR or DEX saving throw (its choice, DC 14) or be restrained. It can repeat the saving throw at the end of each of its turns, freeing itself (the vines disappear) on success.
***Turn the Faithles: As an action, you present your holy symbol, and each fey or fiend within 30 ft. of you that can hear you must make a WIS saving throw (DC 14). On failure, the creature is turned for 1 minute or until it takes damage.
*Aura of Protection provides +3 to saving throws to Kafgar and allies within 10'
*Darkvision for 60'
*Critical Hits gain an additional weapon damage die
*Immune to Disease
*2 Attacks per Attack Action
*Divine Smite: When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).
*Channel Divinity: 2 options are available:
***Nature's Wrath: As an action, you can cause spectral vines to spring up and reach for a creature within 10 ft. of you that you can see. The creature must succeed on a STR or DEX saving throw (its choice, DC 14) or be restrained. It can repeat the saving throw at the end of each of its turns, freeing itself (the vines disappear) on success.
***Turn the Faithles: As an action, you present your holy symbol, and each fey or fiend within 30 ft. of you that can hear you must make a WIS saving throw (DC 14). On failure, the creature is turned for 1 minute or until it takes damage.
*Aura of Protection provides +3 to saving throws to Kafgar and allies within 10'
*Darkvision for 60'
*Critical Hits gain an additional weapon damage die
*Immune to Disease
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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