*DISADVANTAGE ON STEALTH (PLATE ARMOR)
*2 Attacks per Attack Action
*Divine Smite: When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).
*Channel Divinity: 2 options are available:
***Nature's Wrath: As an action, you can cause spectral vines to spring up and reach for a creature within 10 ft. of you that you can see. The creature must succeed on a STR or DEX saving throw (its choice, DC 14) or be restrained. It can repeat the saving throw at the end of each of its turns, freeing itself (the vines disappear) on success.
***Turn the Faithles: As an action, you present your holy symbol, and each fey or fiend within 30 ft. of you that can hear you must make a WIS saving throw (DC 14). On failure, the creature is turned for 1 minute or until it takes damage.
*Aura of Protection provides +3 to saving throws to Kafgar and allies within 10'
*Darkvision for 60'
*Critical Hits gain an additional weapon damage die
*Immune to Disease
Notes