Orb to Hudham, Black Kobolds and Aginor by Luther Kyrie Ragnarok | World Anvil

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Isisal 2nd to 9th Year 219 of Human Arrival

Orb to Hudham, Black Kobolds and Aginor

by Luther Kyrie Ragnarok

Game Session: 27-Jun-2020
Group: Luther, Kursk, Uvarum, Putz, Imlazor, NPC Brand
 
Isisal 2nd to 9th Year 219 of Human Arrival
 
Retrieve the Orb and head south. Head to Hudham as best magic source to analyze the "Orb of Haldor". March thru mangrove for two day, when on the coast and see a boat of humans bound up, being pulled by lizardfolk about half mile from shore. Nothing we can do to save them unfortunately. Makes several in group all the more zealous to end Aginor's slave raids.
 
Make good time to get to human lands, only one detour for a giant praying mantis and get to Hudham on 5th. There Imlazor talks to his master and mentor of magic arts, tells Imlazor that Orb of Haldor is beyond his skill. Directs us to go to an elf magic user "specialist" tomorrow. That evening, Luther invites a few others to share a smoke. One of them Daria, a short curvy plump blonde, suggests they relax in private and share some good ale.
 
On the 6th, Imlazor, Putz and Uvarum head just north of Hudham to meet the elf mage Aurik. Meanwhile Kursk attempts to get a magic weapon for Brand but fails to fine anyone(diplomacy roll of 1). Luther "relaxes" some more with Daria. Daria helps Luther find a caster to make his short sword Claw +1.
 
Isisal 7th/8th, group rests at Hudham waiting for info from Aurik. He reports he needs much more time to study it and would we leave the "Orb of Haldor" is his care. Having no other options, group agrees. Leave for Skodorak on the 9th, had decided next plan is go back to "DropOff point" and try capture some leader type on why Aginor needs human/orc/elf slaves.
 
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July 11 session - I missed this. Just a high level summary of session.
 
Party marched back into swamp. Recent operating procedure has been Imlazor to cast "rope trick" at night to avoid encounters and stay safe. A pack for black kobolds somehow were able to discover the spell and dispell the area, causing the group to drop out. A fierce battle commenced, with brave Brand succumbing to his wounds, as well as several kobolds when a truce was called by kobold leader, Kuruk.
 
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Game Session: 27-Jun-2020
Group: Luther, Kursk, Uvarum, Putz, Imlazor
 
Isisal 16th to 25th Year 219 of Human Arrival
After fight on night of 16th, sneak away from any kobolds watching. By 19th, see the DropOff Point, scout the kobold camp as well as Snogg and Jenks goblin camps. Luther sees about 30 kobolds and some half dozen humans in cages. Scout of lizardmen camp, see two boats, under a dozen lizardmen in the water. Group decides to bluff past and rescue the hostages. We failed and about to get into huge battle when we mention Kuruk. The local kobold leader, Packu, allows us to wait for 2 weeks and gives us the five female human prisoners. Only Luanna wants to and able to fight if need be, so she gets some training with a spear.
 
Isisal 20th
Luther and Putz have a plan they do not share with group. Fake an archery contest near Snogg tribe, get a couple to shoot arrows. Luther and Putz keep two arrows.
On the 22nd Putz and Luther go "hunting" for food, but really to find a Jenk goblin to kill with Snogg arrow which they did. While those two were out, the remaining group "feels" an evil presence show up out of a shimmer <DM described it as "Predator" style>. This evil entity goes talk to Packu and passing by has the Erde symbols feel odd. Also, 6 Orc looking guardians show up with shimmer guy.
 
23rd was boring as group tries to "fortify" our camp with stakes, thorn brush. However, the 24th, hear big commotion from Snogg/Jenks goblin camps and watch as the two groups have archery firefight for a few hours. Lots of goblins dead and wounded. Group wonders why Putz and Luther were hooping and hollering so much, smirking like they knew something.
 
Isisal 25th
Check out raider camps, see the lizardmen have 4 men prisoners. Party marches over as kobolds watch and kill 8 lizardmen raiders and bring one boat closer to camp along with 4 prisoners who all are sailors. Later that day, Uvarum sees a strange "shadow" go into black kobolds hideout cave and tries to sneak in but stopped by kobold guards. The shadow leaves a few hours later with 6-10 large "humanoids" as guards. Uvarum tries to follow discretely but a guard turns, walks up, and says "Go away". Uvarum decides discretion over valor this day. All these creatures radiated magic in a weird way like Meino.
 
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Game Session: 22-Aug-2020
Group: Luther, Kursk, Uvarum, Imlazor
 
Isisal 26th to Erdemon 3rd Year 219 of Human Arrival
The next few days group tries to find escape path with Luther and Uvarum acting like they are fishing but looking for a safe ford crossing of river. meanwhile, Imlazor studies spell "Fog Cloud" as another option.
 
Erdemon 2nd
A raft of Black Kobolds pull ashore. On it is leader Kuruk who comes to our group and says with some surprise, "Aginor is coming here to meet with you very soon."
 
Erdemon 3rd
A shadow clouds the sky, dread fills the body and woosh swoop Aginor is here. Black kobolds rush out to bow and kneel before their god.
We gather to face him and are looking up up up at a very big dragon. Aginor asks "What can your group do for me?" Ask him to stop the raids or response will escalate. Aginor says he might consider it if we can provide him an artifact, an ErdeStein? What is an Erdestein we ask. Aginor replies, "It is an item of earth power. And with it, I would no longer need to raid for slaves." Where is it we ask and wonder why Aginor is not able to get it. Aginor replies "It lies to the north in the mountains and why I do not go. Well another dragon claims that territory named Balfamel." Luther is started and says "You mean Balfamel the Red, dragon of legend?" "Why yes, that would be the same" mused Aginor with a slight hiss. Group confers and agrees to attempt to find this Erdestein. And the 10 humans go with us. Aginor agrees.
 
Imlazor asks of the portal in the Great Swamp, Aginor snaps his head around and says surprised we even know about it. Luther asks again about the portal and Aginor gives an obvious chuckle but says nothing about the portal but calls out to Imlazor, "Take this rod as it will be useful to help find the Erdestein, as it will bend to the direction location." When asked about how to contact him when we get the stone, Aginor says "Evanora can get in touch, so visit her". Aginor then leaves.
 
Imlazor gets a great diplomacy roll on Kuruk, and asks what is this Erdestein? When Erde became earth, areas of power were created with special stones and these stones can be used to create magic. Kuruk goes on to state that he hopes we succeed as he does not like the current alliance. We ask about the kobold casters with the staffs, and find out they call them "LoreMasters" who study a certain area of magic and can combine powers with others. (i.e. UrViles from Thomas Covenant)
 
We LEAVE IMMEDIATELY. lol. Take two boats and loaded party evenly with 4 sailors and 5 women.
 
Erdemon 4th
Attack by lizardmen, they try to tip boat over. Uvarum calls for a shark (a D&D first in all our campaigns) to help get rid of lizardmen.
Reach Boggs Landing 4am, morning of the 5th. Celebration for rescue. Everyone has fun. Luther has a "smoke" with friendly lady of Boggs Landing, she average looking brunette, middle aged and a bit lonely.
 
Erdemon 5th
Luther finds out he has a letter from Liesl, she writes that a man asking about Luther at the inn. Seemed like a bad guy and wanted to warn Luther. Luther wants to write a thank you letter back and get Lady Friend to help, who is not that happy about the ask but Luther is oblivious. Letter written, Luther gets a nice necklace with 20 sp diamond and includes it in the letter as appreciation of thanks to Liesl and to try to, safely, find out any more information of this feller bad guy and send it to Skodorak and Ramoth Creek and Boggs Landing.
 
Group heads to Skodorak and several days later make it with no problems. There is another letter there for Luther from Liesl with more information. The bad guy was normal looking non-descript, with black hair but odd human accent, like the humans from up north near dwarf kingdom. She also thanks Luther for gift, wishing Luther to be safe and return to Hastsel for a gift from her in return.
 
Imlazor also receives a letter from Lady Rosemund, he blushes as he starts to read it and walks away for privacy.
 
 
 
 

Continue reading...

  1. First day on the Job - Erde mission
    5th of Aulemon, Year 219 of Humans Arrival
  2. Erde Mission - heading to swamp
    5th of Aulemon, Year 219 of Human Arrival
  3. Continuing Erde Mission - Rescue Family from hob goblin raiders
    8th of Aulemon, Year 219 of Human Arrival
  4. Family Returned - Hail the Heroes - Meet the Baron of Ramoth Creek
    9th to 11th of Aulemon, Year 219 of Human Arrival
  5. To Skodorak and Boggs Landing
    Aulemon 12 to 16, Year 219 of Human Arrival
  6. Journey North to the Great Swamp
    Aulemon 17 to 20, Year 219 of Human Arrival
  7. North to Great Swamp - Find Evanora and The Grand Rescue
    Aulemon 21 to 28, Year 219 of Human Arrival
  8. Letter to Hastsel King - and Who is Meino?
    Anansimon 4 to 7 Year 219 of Human Arrival
  9. Meino, Malinda, The Orb, and a Luther reveal
    Anansimon 14 to 7 Year 219 of Human Arrival
  10. Orb to Hudham, Black Kobolds and Aginor
    Isisal 2nd to 9th Year 219 of Human Arrival
  11. Journey North and the Erdestein Mission; Journey South with Erdestein
    Erdemon 12th to Ulmomon 3rd Year 219 of Human Arrival