Downtime Three by Gwyn | World Anvil

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Fri 2nd Nov 2018 05:22

Downtime Three

by Gwyn

Gwyn puts the word out with his fellow Makers that he's looking for research material related to the Black Cube. He spends a couple of afternoons reading books loaned to him by his peers.
 
Gwyn spends the majority of two months banging out various magical implements and flipping them for magecoins. He earns five magecoins in this way.
 
Gwyn spends a magecoin to hire an imp for a year and a day. The imp resides in Gwyn's home and uses a hammer to beat any spiders it sees. This does not solve the problem but it makes Gwyn feel better. If a curse can be taught a lesson Gwyn will gladly be the instructor.
 
Gwyn enlists the aid of Fynlan, Locke, and Simone in assisting the Lacunae Union.
Began the following character arcs:
 
RESCUE
Someone or something of great importance has been taken, and you want to get them back.
Cost: Debtor. You pay 2 Acumen.
Opening: Heeding the Call. 1 Acumen reward. You determine what has happened, and who or what is missing.
Step: Tracking. 1 Acumen reward. You discover who has taken them, and where.
Step: Travel. 1 Acumen reward. You go to where they are being held and get information on the location and who is involved. Maybe make a plan.
Climax: Rescue Operation. 3 Acumen reward. You go in and get them. A successful resolution results in 1 Joy. Failure results in 1 Despair.
Resolution: 1 Acumen reward. You return them home.
 
SOLVE A MYSTERY
Different from the Learn arc and the Uncover a Secret arc, this arc is about solving a crime or a similar action committed in the fairly recent past. It’s not about practice or study, but about questions and answers. In theory, the mystery doesn’t have to be a crime. It might be “Why is this strange caustic substance leaking into my basement?”
Cost: On the Case. You pay a cost of 2 Acumen.
Opening: Pledging to Solve the Mystery. 1 Acumen reward.
Step: Research. 1 Acumen reward. You get some background.
Step(s): Investigation. 1 Acumen reward. You ask questions. You look for clues. You cast divinations. This likely encompasses many such steps.
Climax: Discovery. 2 Acumen reward. You come upon what you believe to be the solution to the mystery. A successful resolution results in 1 Joy. Failure results in 1 Despair.
Resolution: 2 Acumen reward. In this step, which is far more active than most resolutions, you confront the people involved in the mystery with what you’ve discovered, or you use the information in some way (such as taking it to the proper authorities).
 
Net gain/loss:
-4 acumen
+4 magecoins
+1 hidden knowledge