Session 10 - The Three Escapees by Ghorm | World Anvil

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Sat 13th May 2023 01:15

Session 10 - The Three Escapees

by Ghorm

We wake to find Elrbrick back with us, we lay out the terms and he ends up giving us the gem so it can go in the Bag of Holding.
 
Chad Chaddington, Suhk Sook's old classmate at the mage college, said that the Governor Mattifeo, governor of Saint Denis has requested to meet us urgently, and promises to not have us arrested.
 
We decide to head to the Cumberland Forest first to hear out the cult trying to bring back Corellon. If we think they are doing it for good and genuine intentions we'll hand over the gems, if not we'll keep them and figure out what to do with them.
 
After 5 days of travel we find ourselves back at the strange temple/dimension where we first met the cult and Corellon.
We decide to give the cult the gems, and Corellon's form appears in front of Carro. Corellon grants Carro a wish, and he ends up wishing for Suhk Sook to have his flying ability back.
We ask the centaurs of the cult if they can transport us to the outskirts of Saint Denis. Governer Mattifeo says 3 high value prisoners escaped from Cold Mountain Penitentiary, needs them captured alive.
 
Victor Zsasz - Serial Killer, stalks women of the night. Hardest to find. Check out the two brothels in the Old town.
 
Dooku Sereno - Old high lord of Saint Denis, had great wealth and influence. Quest for more crossed the line and he was imprisoned. Likely united with 2 underlings. Likely in Tyrel Manor, his old manor, current residents out for the week.
 
Saruman - Old wizard, practitioner of dark magic. Likely found along Guiteu Square in the North West.
 
Elrbrick leaves near the start of Governor's Mattifeo's talk with us disguised as a likeness of Correllon, we didn't see where he went so we carried on to the Tyrel Manor and capture Dooku Sereno, but his underlings did a bit of a number on Bale and Suhk Sook.
 
We then make our way to the Guiteu Square and find Saruman in a building of some kind. We start to fight Saruman and manage to incapacitate him and hand him over to the guards.
 
Elrbrick finds us on our way to a tavern to rest before going after Victor Zsasz, we tell him our plan to have him transform in a lady of the night but he refuses and leaves us heading towards the docks. We rest and wake up in the night and no sign of Elrbrick.
 
We see a hooded figure in the alley way in the warehouse district and make chase after he goes invisible. We chase him down a sewer and through a cave system where we end up in a room. Suhk Sook starts to fly around with my bag of flour and he gets bumped into but who we assume is Victor is still invisible. After a fight we manage to knock out Victor and make our way through another exit.
 
In a side alley on our way back to Governor Mattifeo, we see a blue phone box.