Clarity of our goal here and more ooze. by Baric | World Anvil

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Baric

Clarity of our goal here and more ooze.

by Baric Dayspark

We started with a party meeting where we decided to go back to Dazelene and Norbus to clarify our roles. That discussion told us that they are on a mission from their god (Norbus is the zealot) and that their goal was to determine if this was an actively evil site. The Ooze indicates that it is. After some back and forth, they gave us a 300 GP gem to cover our expenses and we agreed to give the place a best effort cleaning out. We also picked up that this is a shrine to “The Nameless God”.
Heading back in we found the next secret door and fought a couple more oozes. I took a bit of damage but cleared most of it up with the assistance of my god. The second ooze was hiding in a secret area in a column. Opening this, we found a bunch of dwarven skulls and a coffer with 15 small gems.
Post fight we looked at resources and decided that the best plan was for me to heal Ozzie and call it a day. A spell and a short rest had everyone healthy but me out of spells. We headed back to the base camp, set up watches and spent the night.
In the morning it was crafting hour. The rangers scoured the woods for materials to do arts and crafts projects. Norbus, and then Dazelene, joined me in giving the dwarven skulls we had found a proper burial. We chose a spot with a fine morning view and buried them together. Norbus added some dwarven prayers to mine.
After lunch we were ready to go back to work. This place is based on secret doors but with good searching and Tuath showing surprising mechanical aptitude, we seem to be finding them and getting them open without having to bash them in. A few rooms in we once again encountered oozes. This time there were three of them. Two grey and one of a golden or brownish color that we had not seen before. Still all acid though. One difference, some of these guys could hit. Tuath took a bit of a beating. Mitra reached through me to heal him. Ozzie and Blithe (and Tuath) all delivered the offense and we finished the fight.
I used two Cure Wounds and have but one left. (I also have Preserve Live for 10.) At best we have one more encounter and I suspect we are back for the afternoon crafting session. Unless I miss my guess, this complex does not seem too big. We might have it cleared out in another trip unless we find significantly more doors or stairs.
When we have cleared the space, I should use Detect Magic to sweep the place to make sure we do not miss anything. We should destroy the statues and pull down the altar. We should sanctify the space as best we can and ask D&N to possibly cover it back up.
 
(We should short rest to get back the d4 HP.) (We should also do a refresher in the use of Hit Dice for recovery.) (Tactically, I should have used Preserve Life instead of Cure Wounds on Tuath. I could have done a guaranteed 10 points in one action.)