Parties & Groups

Academia Luna

Storytelled by Dimitris
Played by

I came, I gamed, I never really got around to leaving...

Other Characters by Industrial


Kyan of the (Last ship he served on)

Cleric of Lyra (3) Class & Level
Sails the Waves Background
Human Race
Neutral Alignment

Strength 16
Dexterity 14
constitution 15
intelligence 14
wisdom 18
charisma 14
Total Hit Dice 3
Hit Die 1d8+2
2 proficiency bonus
16 Passive perception
3 Strength
2 Dexterity
2 Constitution
2 Intelligence
6 Wisdom
4 Charisma
saving throws
2 Acrobatics
4 Animal Handling
4 Arcana
3 Athletics
2 Deception
4 History
6 Insight
2 Intimidation
4 Investigation
6 Medicine
2 Nature
6 Perception
2 Performance
2 Persuasion
2 Religion
2 Sleight of Hands
2 Stealth
4 Survival
Hit Points
30 ft
Languages: Celestial, Common

Proficiencies:Smith's Tools, Charisma Saving Throws, Insight, Investigation, Light Armor, Medium Armor, Perception, Medicine, Shields, Simple Weapons, Thieves' Tools, Wisdom Saving Throws, History, Arcane
Crossbow Bolt: +4 1d20+4 1d8+2 Damage: 1d8+2
Hatchet: +5 1d20+5 1d6+3 Damage: 1d6+3
Firebolt: +6 1d20+6 1d10 Damage: 1d10 Attacks
Cleric of the Arcane

- Wide brimmed hat
    • Exceedingly comfortable leather boots
    • 2 sets of threadbare clothes
    • Scale Mail
    • Shield
    • Hatchet
    • Crossbow & Bolts (20)
    • 2 flasks of oil & 2 flasks of acid.
    • Backpack & Oil Skin
    • Leather Bedroll
    • Worn Long Brown leather 3/4 coat
    • Mess Kit
    • Rations (1 day) (10)
    • Rope, Hempen (50 feet)
    • 50 feet of silk rope
    • Tinderbox & Steel
    • Torch (10)
    • Water skin
    • Silver Canteen.
    • Amulet (Holy)
    • 2 boot daggers
    • Indiana Jones   shoulder bag
    • Thieves' Tools (in Hidden leather sash)
    • A belaying pin (club)
    • Smith's Tools in a Sea Chest
    • Medkit (10)
The open road is always calling, walk the path and find what is at the end.
Personality Traits
Freedom. Chains are meant to be broken, as are those who would forge them.

Memories and History make the man, you can't escape the past easily.
Something important was taken from me, and I aim to steal it back.
I turn tail and run when things look bad. Live to learn and love another day.
    • Divine Domain - Arcane
Channel Divinity, 1/day
Channel Divinity: Arcane Abjuration
    • Hit Points
    • Proficiencies
    • Spellcasting
Racial Traits:
    • Languages

Background: Ship's Passage.
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.

Features & Traits
Sun 15th Apr 2018 07:54

I don’t think I’ll see the stars again anytime soon… (08/04/2018)

by Kyan

When my eyes are finally able to focus again, we appear to be in a dimly lit area. Some kind of fungus giving off a eerie blue glow is packing every visible surface of what now appears at second glance to be a large uneven cavern. Gone was the carefully carved marble of the room we previously occupied and it seems some kind of sorcery has moved us.

The major events and journals in Kyan's history, from the beginning to today.

The list of amazing people following the adventures of Kyan.

Played by

I came, I gamed, I never really got around to leaving...

Other Characters by Industrial