Field Medic for Hazard Squad
- To Seek Out New Life…
- Precision and Diligence Are a Doctor’s Primary Tools
- Hesitation Is as Bad as Inaction
- The Needs of the Many Outweigh the Needs of the Few
- Emergency Medicine Surgery
- Vigilance
- Virology
- Defensive Tactics
- Unarmed Strike: Melee, Stun 2, Size 1H
- Phaser Type-2: Ranged, Stun/Deadly 4 - 1H, Charge
- Communicator Badge
- Tricorder
- Age
- 45
Overview
| NAME: T'Prel | RANK: Lt. Lieutenant | ASSIGNMENT: Science |
|---|---|---|
| ROLE: Field Medic of Hazard Squad | TYPE: PC | STRESS: 9 |
T'PREL'S STATS
| ATTRIBUTES | DEPARTMENTS | ||
|---|---|---|---|
| CONTROL | 9 | COMMAND | 2 |
| FITNESS | 8 | ENGINEERING | 2 |
| PRESENCE | 8 | MEDICINE | 5 |
| DARING | 10 | CONN | 2 |
| INSIGHT | 11 | SECUIRTY | 3 |
| REASON | 10 | SCIENCE | 2 |
Values
Species Ability
MENTAL DISCIPLINE: While Vulcans have some psychic capabilities, they require training to use it effectively (see the Mind Meld talent, page 154). Further, your maximum Stress is based on your Control rather than your Fitness, and you may suffer 2 Stress to avoid suffering any trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related trait by 1.
Focuses
Talents
First Response: When you attempt the First Aid task during combat, the first die you purchase is free. Further, you may always Succeed at Cost, with each complication you suffer adding 1 to the Difficulty of healing the patient’s Injury subsequently.
Kolinahr: You have undergone the ritual journey to purge all emotion, allowing you to dispassionately observe and dissect your emotional responses and render them powerless. When you ignore emotions using your Mental Discipline Species Ability, you may avoid emotional traits by taking 1 Stress instead of 2, and you no longer increase the potency of emotional traits when Fatigued.
Quick to Action: During the first round of any combat, you and your allies may ignore the normal cost to Keep the Initiative.
Doctor’s Orders: When you attempt a task to coordinate others, or to coerce someone into taking or refraining from a specific course of action, you may use your Medicine department instead of Command.
Diagnostic Expertise: When you succeed at a Medicine task to identify and diagnose the nature of a medical problem, you may ask one question—as per Obtain Information—for every additional d20 you bought by spending Momentum.
Traits
General: Starfleet Officer
Vulcan: Vulcans have a naturally high tolerance for extremes of heat, are resistant to dehydration, and can shield their eyes from blinding light with a set of secondary eyelids. Their auditory and olfactory senses are extremely keen, and the gravity of their homeworld means an average Vulcan is about three times as strong as a Human of similar size and weight. Vulcans are innately telepathic, and through extensive training since childhood, Vulcan minds can suppress their emotional responses, and even exert influence upon biological processes, though this takes regular meditation to maintain.
Attacks & Equipment
Attacks
Other Equipment
Background
Environment: Hume world (Vulcan)
Upbringing: Accepted Science/Technology childhood
Experience: Experienced Officer
Pastimes: Murder Mystery Stories
Appearance
Mentality
Personality
The major events and journals in T'PREL's history, from the beginning to today.
The list of amazing people following the adventures of T'PREL.



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