- Dark Blue
- 6' 3"
1. Always ask first
2. Ask again and let them know you don't like violence
3. Ask one more time, and let them know you will be taking their belongings by force if they keep acting so stubborn
4. Survivors are ideal. Killing is messy, and someone needs to spread the word of your greatness.
5. A Gentleman never lies. Deception is the tool of cowards.
6. Freedom is the greatest treasure and the only one you are born with. Become strong, so you can defend it accordingly.
7. Wealth is a form of freedom. Acquire as much as you can, spend as much as you can.
8. The wealthy are overflowing with freedoms; they can afford to be robbed (this includes you).
9. Never work solo. Always have a crew.
10. 2 parts overproof rum, 1/4 part banana liqueur, 1/4 part allspice dram, 2 shakes chocolate and angostura bitters, stir over ice until chilled, serve up, garnish with a mint sprig.
Strong, heavily muscled
Mutton chops, big teeth
Apparel & Accessories
Long red and black bandanna; coat filled with axes, knives, and darts; Crude wooden trinket around his neck that is a terrible 'self-portrait'.
BG - Before Gustav
Unknown home, unknown parents, unknown life. Gustav found me in chains in a cage on some wealthy merchant's. Gustav being a gnome knew that it would be a hard life for an orphaned orc/half-orc and kept me to raise a crew member for his ship, The Water Badger.
AATG - Age According To Gustav
5 AATG - Gustav begins teaching me swordplay, but Grigor does not want poke. Grigor picks up a woodaxe and starts hacking at deck. The crew tackles young Grigor, but Gustav laughs. Next day Grigor wakes up to two axes
7 AATG - Grigor is getting bigger. Next trip to Far Harbor Gustav will look for new axes for Grigor. Gustav is ambushed by the Elven navy on the trip there. We fight, some crew dies. More Elves die. Later Gustav tells Grigor of the tyranny of the Elves. Grigor now knows that the High Elves hate freedom.
13 AATG - Terrible storm off the Stormlands. The Water Badger breaks. Grigor wakes up clinging to wood floating just off of Tairos surrounded by a glowing sea. Literally glowing a soft blue/green light. The new gods have saved Grigor, have given him their blessing. Grigor's crew is gone. Gustav is gone. Where Grigor knows not. All Grigor have left of Gustav are his axes. Grigor swims to land soon finds an abandoned shelter, in the beach cliffs. Blessing from Gods.
14 AATG(?) - Grigor wandered lands fending for himself, but in need of crew. Grigor getting much stronger. Grigor faster too. Some bandits wanted Grigors food. Grigor's axes cut them in two. Never has Grigor done so much damage so quickly. The Gods have blessed Grigor. Stronger, faster, their magic courses through Grigor. But why?
15 AATG (?) - On the road, Grigor finds a wagon train beset by bandits. Grigor ask what going on. Bandits attack Grigor, so Grigor use his magic on them. Bandits are unprepared for such magic. Bandits bodies fall apart. The Birdman, Tengu as Grigor remembers them .Gustav said Tengu had good hauls on their ships. You always ask a Tengu for his haul if you meet them. But Grigor does not have crew. Grigor needs crew. Tengu says Grigor has saved him a lot of money. Tengu needs enforcer to make sure he always gets his money. Grigor has crew now.
16 AATG - Grigor not really have crew. Tengu uses Grigor to scare others. Why Grigor so scary. Gustav had said mainland not like Grigor because of Grigor's face. Orc face he has. Gnomes like Gustav fine with it, crew like Gustav's fine with it, Far Harbor used to Grigor. Must be magic. Grigor so much stronger than when with Gustav. On Tengu job he's seen magic, and Grigor's has always been mightier. Gustav. It's been long. Long since Gustav. Grustel, Gustav's brother is crew. Maybe that's how Grigor gets crew back. Visit Grustel. Let him know Gustav and crew claimed by sea. Maybe Grustel's bar back home need crew. Yes. Grigor informs Tengu (T'zaku) he needs crew. Tengu begs him to stay. Grigor say his mind is made up. Tengu suggest Westbound Star to get him home. Only group who will accept his...condition. Grigor knows his magic is scary. Grigor not want to frighten unless necessary. And along the way, maybe Grigor will make his magic even greater!
The High Seas
To return to Far Harbor and let Grustel know of Gustav's death, which is very hard without a ship. For now I will work with the Westbound Star to assist me in travelling west.
Savvies & Ineptitudes
Impressive physical capabilities, discerning eyes, gullible in the way that he always assumes other tell the truth like he does
Likes & Dislikes
Likes to tell stories, hates sneaky business, loves to waste time playing games
Virtues & Personality perks
Straightforward, does not believe in lying, loyal to his 'crew'
Vices & Personality flaws
Impulsive; egotistical, thinks he has been blessed with magic despite not being magical in anyway causing him to overestimate his abilities, believes in an Nietzsche-esque Ubermensche and feels entitled to maximizing his own potential
Contacts & Relations
Grustel Small-Leaf (Adoptive Uncle)
Gustav Small-Leaf (Adoptive Father, deceased)
T'Zaku - Tengu, merchant, former employer
Old gods are dead, but new ones must have risen to take their place
Hobbies & Pets
Likes to carve wooden figurines (very bad at it), Enjoys Fine Alcohol (particularly rums)
Deep voiced, Russian accent, Refers to himself in 3rd-person, States his opinion by saying what Gustav would think: "Gustav would never...", "Gustav says..."
The major events and journals in Grigor's history, from the beginning to today.
The list of amazing people following the adventures of Grigor.