|Getting into trouble, Protecting, Good Humor, Brawling, Swords, Driving(spaceships), Dancing, Socializing, Researching, Spying|
2/6 | 3/6 | 0/6 | 3/6
Elegant Decorum:Roll+poise to do something under duress.
Artful Eloquence:Roll+glib to seduce or manipulate someone. When you try to seduce, manipulate, bluff, fast-talk, or lie to someone, tell them what you want them to do, give them a reason, and roll.
Vexing Hooliganism:Roll+flint to attack on someone or do something aggressive to them like threaten them. Make it clear what you want them to do and what you’ll do to them.
Astute Perception:Roll+guile to read a person or read a situation. On a hit, you can ask the Host questions.
Eccentric Intensity:Roll+ardor to 'intensify' or become inspired. On a hit, the Host tells you something new and interesting about the current situation, and might ask you a question or two; answer them.
Foul Play:When you attack someone unsuspecting or helpless.
Spend Favor:Help or interfere with someone.
Laugh it off:You have +3 good humor armor, so take one less damage from mental attacks.
Shrug it off:You have +3 good humor armor, so take one less damage from physical attacks.
Bully Trap:You have the ability to take damage for another. It counts as a basic move using Ardor.
The major events and journals in Coar's history, from the beginning to today.