|Inventing(lock picking tools), Lock Picking, Escaping, Deception, Investigating(People)|
0/6 | 0/6 | 0/6 | 0/6
Elegant Decorum:Roll+poise to do something under duress.
Artful Eloquence:Roll+glib to seduce or manipulate someone. When you try to seduce, manipulate, bluff, fast-talk, or lie to someone, tell them what you want them to do, give them a reason, and roll.
Vexing Hooliganism:Roll+flint to attack on someone or do something aggressive to them like threaten them. Make it clear what you want them to do and what you’ll do to them.
Astute Perception:Roll+guile to read a person or read a situation. On a hit, you can ask the Host questions.
Eccentric Intensity:Roll+ardor to 'intensify' or become inspired. On a hit, the Host tells you something new and interesting about the current situation, and might ask you a question or two; answer them.
Foul Play:When you attack someone unsuspecting or helpless.
Spend Favor:Help or interfere with someone.
All Keyed Up:You have the ability to Pick Locks. It counts as a basic move using Poise.
Lock Star:When you do something relating to Lock Picking, add +1.
(Don't) Pick on Me:You have invented a Hydraulic Pick. It works on industrial locks and and doubles as a shield. Nice!
Stick Your Pick In It:You have a Hydraulic Pick. When applicable, it adds +1 to Poise and Flint.
(Un)Lock and Roll:You have the ability to start cars with your Hydraulic Pick.
Between a Lock and a hard place:You have the ability to get the fuck outa dodge. Name your escape route and roll+Poise.
(On a 10+ you’re gone.
On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the Host will tell you what.
On a miss, you’re caught vulnerable, half in and half out.)
Key Words:You have the ability to remember information from past conversations that might be useful now. It counts as a basic move using Guile.
Bolt Fast(ener):Permanent +1 to Poise.
Locked in:Permanent +1 to Guile.
Some things are best left unsaid. (but you can't just not say something, gotta make it up)
Hidden Daggers:Daggers hidden around for a quick painful distraction when trying to flee.
Handle Hidden Blade(2 harm, hand, infinite)
Lock Picking tools:Various tools for lock picking.
(they were tang's i think, cause mine broke. I haven't returned them.)
Sick ass Goggles:Good for the visually impaired! With extra lenses for seeing those small things. Bonus sun protection!
Hydraulic Pick:A large and unwieldy arm mounted device made for me by Nidus.
Current functions include vault operation, and car starting pick. (though its hard to drive while its working, so second person as driver is advised)
Current Savings:65,723Պ + pregame savings + LandDriver
Terminal Justice: A Review
"I regret to inform you that your Justice.. *dundun* is terminal"
A bit of a slow start as the directer was more interested in showing off Source Zones they fancied. Littereally the first half of the movie is just Cyber bait.
Its about this hacker chick who has to leave the Source to fight aliens attacking the planet. Big shocker they're like bugs but totally not bugs.
I think the best part was the effects around Vondren's explosion. Not that I got anythign against eggheads or anything, but the effects were cool as shit. Worth the price of admition for sure.
Not sure how I feel about that ednting though... like, why couldn't they both live in the Source? Fail. Whatever it was still good.
Go fuckign see it and tell em what you thought, but don't casue I dont' really care.
The major events and journals in Ragged's history, from the beginning to today.
Terminal Justice: A Review
"I regret to inform you that your Justice.. *dundun* is terminal" A bit of a slow start as the directer was more interested in showing off Source Zones they fancied. Littereally the first half of the movie is just Cyber bait. Its about this hacker ...12:29 am - 13.01.2020