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Ragged


Poise

2d6+3


Glib

2d6+1


Flint

2d6+0


Guile

2d6+2


Ardor

2d6-1

Techsavant

Inventing(lock picking tools), Lock Picking, Escaping, Deception, Investigating(People)

0/6 | 0/6 | 0/6 | 0/6

Basic Moves

Elegant Decorum:

Roll+poise to do something under duress.

Artful Eloquence:

Roll+glib to seduce or manipulate someone. When you try to seduce, manipulate, bluff, fast-talk, or lie to someone, tell them what you want them to do, give them a reason, and roll.

Vexing Hooliganism:

Roll+flint to attack on someone or do something aggressive to them like threaten them. Make it clear what you want them to do and what you’ll do to them.

Astute Perception:

Roll+guile to read a person or read a situation. On a hit, you can ask the Host questions.

Eccentric Intensity:

Roll+ardor to 'intensify' or become inspired. On a hit, the Host tells you something new and interesting about the current situation, and might ask you a question or two; answer them.

Foul Play:

When you attack someone unsuspecting or helpless.

Spend Favor:

Help or interfere with someone.

Custom Moves
All Keyed Up:
You have the ability to Pick Locks. It counts as a basic move using Poise.
Lock Star:
When you do something relating to Lock Picking, add +1.
(Don't) Pick on Me:
You have invented a Hydraulic Pick. It works on industrial locks and and doubles as a shield. Nice!
  • Stick Your Pick In It:
    You have a Hydraulic Pick. When applicable, it adds +1 to Poise and Flint.
  • (Un)Lock and Roll:
    You have the ability to start cars with your Hydraulic Pick.

  • Between a Lock and a hard place:
    You have the ability to get the fuck outa dodge. Name your escape route and roll+Poise.
    (On a 10+ you’re gone.
    On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the Host will tell you what.
    On a miss, you’re caught vulnerable, half in and half out.)
    Key Words:
    You have the ability to remember information from past conversations that might be useful now. It counts as a basic move using Guile.
    Bolt Fast(ener):
    Permanent +1 to Poise.
    Locked in:
    Permanent +1 to Guile.
    Some things are best left unsaid. (but you can't just not say something, gotta make it up)
    Contacts and Favor
    Axel: 0
    Azzy: 1
    Berry: 1
    Cage: 0
    Cinders: 0
    Nidus: 1
    Nova: -2
    Panacea: 1
    Patches: -1
    Raid: 0
    Siren: 0
    Stitches: -1
    Squeaky: 0
    Tang: -1
    Paraphernalia
    Hidden Daggers:
    Daggers hidden around for a quick painful distraction when trying to flee.
    Handle Hidden Blade(2 harm, hand, infinite)
    Lock Picking tools:
    Various tools for lock picking.
    (they were tang's i think, cause mine broke. I haven't returned them.)
    Sick ass Goggles:
    Good for the visually impaired! With extra lenses for seeing those small things. Bonus sun protection!
    Hydraulic Pick:
    A large and unwieldy arm mounted device made for me by Nidus.
    Current functions include vault operation, and car starting pick. (though its hard to drive while its working, so second person as driver is advised)
    Current Savings:
    65,723‬Պ + pregame savings + LandDriver

    Created by

    lengna.

    System

    JauVon

    Statblock Type

    Guest: Core

    Link/Embed