Now just a sailor with a few tricks up his vest, Artie is willing to do whatever it takes to become the world's most powerful sorcerer, someday.
- Gender
- Male
- Eyes
- Green-Blue
- Hair
- Black
- Skin Tone/Pigmentation
- Olive
- Height
- 5ft 11 ½"
- Weight
- 172 lbs (78 kg)
Appearance
Physical Description
Buff
3 possible PC Positions: controlled, risky, and desperate.
Body Features
Arcane Engineer:
Stress (0-6?) Trauma (0-4)
Ability:
Arcane Attunement(+1d Channel, push for Telepathy, Remote Sensing(Astral Form?)),
Adaptive Invention(+1d one-shot).
3 Attributes/Saves, 12 Actions:
Insight(3)
0 Hunt
2 Study to interpret evidence
1 Survey to anticipate outcomes
1 Tinker with gadgets
Prowess(1)
1 Finesse with Dexterity
0 Prowl quietly
0 Skirmish with weaponry
0 Wreck with brute force
Resolve(1)
2 Channel/Attune to arcane power
0 Command
0 Consort to socialize
0 Sway to influence
Facial Features
He's basically Pirate Doctor Strange.
Identifying Characteristics
Character Playbook:
Heritage: Olive Farm Worker / Manager
Background: Farm Equipment Designer / Manufacturer
4 action dots
Special Ability:
Special Armor:
Frenemy: Marty MacEvil
Frenemy: Lucretia Oliveira MacEvil
Vice: Weird/Obligation - Research more powerful magicians and how to take them down.
Experience Triggers:
Special Items:
Apparel & Accessories
PC's Wish List:
Artie carries a thin fencing sword which he uses as a spell focus, (waving it like a magic wand).
Artie wears bracers with inscribed runes.
Artie wears an Adept's Vest which helps him channel and shows off any magical tattoos he collects on his arms and muscular hairy chest.
Artie has a moleskine spellbook and tiny charcoal pencil for spells and sketches.
Artie wears tight leather pants like Jim Morrison would.
And boots, Pirate Boots.
Gear: Moleskine Spellbook
Gear: Adept's Vest (focus Channeling, armor, 0 Load)
Gear: Engraved Pocket Watch (to store a magical spell and increase potency)
Gear: Engraved Fencing Sword (actually an Engraved Wand with a sharp point, focus, increases the potency of a magical casting, 0 Load)
Specialized Equipment
Artie attempts to "pay it forward" to the Etherwave Arcana. He tries to enchant his vest as a relic, then go through a scene mildly fatigued, then cast spells out of his relic. His vest might become more colorful, with a higher collar and longer cape when charged. Then it gets noticably drab and tattered when discharged.
Special abilities
Arie's Moleskine spell book starts with the following 3 spells {if approved by GM} (which Marty had used for nefarious purposes):
(1) Transform writing. (not an illusion- It actually moves ink on a page permanently, but cannot add not subtract the amount of ink on the page.)
(2) Cause Hallucination (like the Illusion spell below, except it is only in the mind of the target(s). Mental illusions can include a sense of falling, floating, accelerating, sickness, weakness, etc. The best halucinations are of things the caster has experienced.)
(3) Create Illusion (With sufficient successes, it can fool all of the five senses if the caster imagines them clearly {and the player mentions them}. Plain Illusions cannot move other objects nor stop them from moving.)
Example (Tactile) Hallucination spell: "If you think me full of fear," [licks one finger], "Feel my finger in your ear!"
Mentality
Personal history
The Oliveira family (Artie's parents) took out a loan from a reputable lending business and planted every available inch of their property with olive trees. It seemed a rich harvest was only a year away.
That was when Marty McEvil bought their loan and showed the contract to the family. In front of them, he summoned the Etherwave Arcana in long snaky tendrils to transform some of the ink on the contract, adding another zero to the monthly rent. No farmer could pay that much when the harvest was still growing on the trees.
When he returned after they could not pay the rent, he cast his spell again to shorten the days before foreclosure in the contract.
Artie leapt into the glowing magical rays, intent to protect his family and stop another fraud. He took hold of the tentacles of Arcana with both hands and wished with all his heart that Marty McEvil would be transformed into a chicken. And amazingly, the Etherwave Arcana bent ... a little ... and then a little more.
Marty had been attacked by magic spells before and threw his counterspell to try to reflect it back upon its caster. And it all went sideways. And bright. Then dark.
Marty awoke first, grabbed the altered contract, and ran to the City Offices to submit his forclosure and claim the farm, so he could sell it to the highest bidder for a tidy profit.
Artie awoke in time to see Marty McEvil fleeing on his horse. Artie found his parents had transformed into two wild ducks.
And Artie found something else which would change his life just as much. It was a Moleskine book, fallen on the ground, apparently entitled, "This Spellbook belongs to Marty McEvil."
Education
From childhood, Artie worked in his parent's olive orchard near Porto in the valley of the Douro River in northern Portugal.
Artie's parents insisted he learn practical civil engineering so that the family could build modern irrigation and homes and storage buildings on the family property.
Now, even without them and the homestead, he has the ability to make a fair living.
Failures & Embarrassments
Artie was incensed when Marty McEvil foreclosed early on his parents' home.
Artie attempted to draw up all the magic in his fledgling body to turn the unscrupulous businessman into a chicken, no matter what the price. But McEvil reflected the spell, if only barely. The twisted surge of wild magical energy transformed Artie's parents into Mallard ducks.
On the dark side, McEvil completed the foreclosure and sold the family homestead for a tremendous profit.
On the bright side, Artie's parents no longer needed any more than a fresh water lake and reasonable weather for a home. They retained most if not all of their human intelligence but gained useful animal survival instincts.
Now they migrate north and south, checking in on their son occassionally during their travels. And now Artie has 14 young brothers and sisters who will be adults in about four months. In person, he can see them and talk to them as if they were human, but they appear as normal ducks to most people.
Maybe someday, he will be powerful enough to reverse the transformation, if his parents and siblings even want it at that point.
person.sexuality
Straight but almost asexual due to his workaholism.
Known Languages
Artie speaks Portugese, Spanish, fairly good English, and a little bit of French, like just about everybody educated in Europe does.
Personality
Motivation
Artie learned a little engineering and a little magic, and now he wants it all. He has a lust to learn how the world works just for the sake of knowing ... and also for something more pressing: It just makes sense that someone someday will learn how it all works. Such a person could make the magic go away, back to where it originated, the Otherworld, with no regard to who got hurt now that our world had grown accustomed to it. If Artie were the one, Earth's Sorcerer Supreme, he would be able to keep the balance. He would be able to keep anyone who followed from becoming more powerful than he. And he could stop the magic from leaving as mysteriously as it arrived.
Quotes & Catchphrases
My one fault is that I am a jealous man. It's just one of many things I have in common with God.
Savvies & Ineptitudes
Artie sees himself as a Jack of All Trades with regard to the Etherwave Arcana. And some day, he hopes to be master of all types of magic. Also, he has been taught basic engineering, which colors his view of magic.
Likes & Dislikes
He views his natural tendency to form emotional attachments to people as his greatest weakness. Someday he may need to use necromancy to take the next step in his growth (or to stop someone more powerful and less responsible than he), so it would be better if he didn't get too close to his associates and (someday) his employees.
Virtues & Personality perks
Artie from his first experience with the Arcanum viewed magic like a pocketwatch, not like money. Some Wavebinders "borrow" from the Etherwave Arcana until a backlash makes them repay their debt. Artie believes one must first "wind the watch" collecting and storing small bits of energy to be released later. Of course, his method is not without risk. No one wants to store too much energy and bust their mainspring.
Vices & Personality flaws
(For game mechanics), Artie's vice appears to be studying the Wierd (and all things magical) with a workaholic's obsession, learning everything he can know that might prove useful someday.
But, deep down inside, he is a Jealous man. The thought that anyone else might be a more powerful mage than he is a thought that claws at him. He just cannot allow it. He just cannot trust anyone else with that much power. He must find such a person's fatal flaw or work even harder to be able to beat them at their own game with superior brute force.
What really relieves the clawing jealousy is researching and plotting to take a more powerful magician down a notch.
Personality Quirks
After gaining a little knowledge, Artie realized how many people had been using metaphorical leverage to push him one direction or another in life. Now that he understands, he views every situation as an opportunity for him to leverage his small amount of strength to larger proportions.
Hygiene
Artie's first Engineering invention is a musical squeeze box for entertainment which collapses into a package smaller than a typical canteen (covered in ornamentation and filigree). When he gets it working, he will store it on his vest.
Artie is working on engineering an invention he calls a Back-Alpaca. When he works the bugs out, it will be a backpack which can be set down, its mainspring wound, and it will unwrap four legs and a head to follow on a leash carrying heavy loads under its own power.
The major events and journals in Arbitrum's history, from the beginning to today.
The list of amazing people following the adventures of Arbitrum.
Social
Birthplace
Porto, Portugal
Current Residence
Looking for work with benefits
Contacts & Relations
Through a simple spell-like ability, Artie can telepathically contact his parents and siblings. His father knows a great deal of territory from the sky as necessary to migrating. And he remembers a lot about farming.
Artie might have a close friend/relation who is now a surgeon whom he can contact telepathically to ask medical advice and perhaps get news of job contracts.
Family Ties
Artie's parents have been magically transformed into Mallard ducks. (At the start of game), his father occassionally flies in and sits on Artie's shoulder and quacks to him about how his mother is doing raising the new chicks. Artie feels obligated to always let his father know how to contact him, which often means leaving a message which can only be read from the sky, indicating where he plans to head next.
Religious Views
There is one thing Artie is certain about: If he ever in the future gains the kind of ultimate power he seeks, he will definitely (if there is any magic in existance capable of so doing, (and if there is not, then he will invent such a magic as fits his needs)) he will definitely send messages or influences back to his younger self to get and keep himself on the right track, gaining knowledge and power faster than any adversary, until he is the one and only Supreme Sorceror, able to hold the whole together, Earth and the Otherworld.
He believes that the bizarre mana surge which transformed his parents into ducks was sent by his future self to free him to travel the world and to free his parents from material needs.
Anytime he meets with bad fortune of any kind, he looks for the "silver lining", hoping it is just another push toward his destiny.
Speech
Artie's spells have spoken components like Dr. Strange and The Mighty Isis, which usually have the couplet format like:
"Zephyr winds which blow on high,
Lift me now that I may fly."