Axel's a Tabaxi Audiomancer trying to live his best life while getting revenge on the man who killed his girlfriend
- Class: Audiomancer
- Race: Tabaxi
- Bond: Material goods come and go. Bonds of friendship last forever.
- Ideal: A powerful person killed someone I love. Some day soon, I'll have my revenge.
- Personality trait: I pocket anything I see that might have some value.
- Cooking Utensils
- Disguise Kit
- Drums
- Violet's Violin
- Arista, Wand of the Spire
- Amps
- Fake Signet Ring
- 2 Clothes sets
- Studded Leather Armour
- Guitar Greataxe
- Tableset & Utensils
- Bag of Holding
- Basket
- 2 Lodestones
- Broom of Flying
- Sending Piercing
- Darkpaw's Greater Healing Potion
- 5 Greater Healing Potions
- 2 x Darkpaw's Healing Potions
- Languages: Common, Elvish
- Instrumenrs: Violin, Drums, Guitar
- Tool: Cooking Utensils, Disguise Kit
- (a) studded leather armor or (b) longbow, and 20 arrows
- (a) martial weapon and a shield or (b) two martial weapons
- (a) diplomat's pack or (b) entertainer's pack
- Age
- 20
- Date of Birth
- 37th Day of Spring, 13478
- Gender
- Man
- Eyes
- Purple, wide eyes
- Hair
- Dyed, fluffy Mohawk
- Skin Tone/Pigmentation
- Fluffy brown fur, often decorated with dye
For the first few years of his life most things progressed as usual for a child but by the time he was four Axel's parents were attempting to teach him how to be a successful merchant but while Axel paid attention or well as much as he could he always found himself drawn to the Enchanting sounds coming from motto's music store and Over the years he got to know Motto as well as Violet. After an argument with his parents about how he needs to shape up and get out of this music phase so he can prepare to take over the merchant business got violent, He left, attempting to say goodbye to Violet led to her coming with him Because he had difficulty saying no to her. This was at age 15 they travelled for about a year before meeting Caspian in that year Axel found out he could cast magic finding out as he and Violet were running from bandits and he panickly started playing his Guitar going "Go to sleep, Go to sleep, Go to sleep," Then getting angry when the bandits passed out. After meeting Caspian the three of them spent a year traveling before the tragedy of blood bay Turned there merry little band from 3 down to 2. About a month after Axel would've attempted to hang himself while Caspian was out getting supplies, But ultimately failed due to Caspian's timely arrival back home. Since then the two of the have travelled and played music and shows around Ultarn and now they bring there music to Ignis.
Statistics
Axel Leoson
9
Level (0/64000 XP for level-up)
Charlatan
Background
Tabaxi
Race / Species / Heritage
Chaotic Good
Alignment
Audiomancer
Level 9
Hit Dice: 9/9
1d8+0
Class 1
STR
18
+4
DEX
16
+3
CON
10
+0
INT
8
-1
WIS
12
+1
CHA
20
+5
68
Hit Points
+3
Initiative (DEX)
18
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
9 / 9
Sound Points
Spellcasting ...
+20
Attack mod
CHA
Ability
+5
Abi Mod
36
Save DC
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
| +4 | Strength |
| +7 | Dexterity |
| +0 | Constitution |
| -1 | Intelligence |
| +1 | Wisdom |
| +9 | Charisma |
saving throws
| +3 | Acrobatics | DEX |
| +1 | Animal Handling | WIS |
| -1 | Arcana | INT |
| +4 | Athletics | STR |
| +9 | Deception | CHA |
| -1 | History | INT |
| +1 | Insight | WIS |
| +9 | Intimidation | CHA |
| -1 | Investigation | INT |
skills
| +1 | Medicine | WIS |
| -1 | Nature | INT |
| +5 | Perception | WIS |
| +9 | Performance | CHA |
| +9 | Persuasion | CHA |
| -1 | Religion | INT |
| +7 | Sleight of Hand | DEX |
| +7 | Stealth | DEX |
| +1 | Survival | WIS |
Skills
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Guitar Greataxe | +8 | STR | 1d12+4 | Slashing | |
Two-Handed | |||||
Greatsword | +9 | STR | 2d6+4 | Slashing | |
Two-Handed | |||||
Light Crossbow | +7 | DEX | 1d8+3 | Piercing | |
Unarmed Strike | +4 | STR | 1d6+4 | Sloashing |
Attacks
Spell Book
Level 1 Spells 4 slots | ||||||||
---|---|---|---|---|---|---|---|---|
NAME | AB | CAST | RNG | DUR | DMG | CMP | # | |
Repulsing Palm | 1 Action | Touch | Instantaneous | |||||
Initiative | 1 Rection | 30 ft | Instantaneous | |||||
Level 2 Spells 3 slots | ||||||||
NAME | AB | CAST | RNG | DUR | DMG | CMP | # | |
Hyper Voice | ||||||||
Rejuvenate |
Equipment
Copper: 1100,
Silver: 600,
Electrum: 0,
Gold: 6,
Platinum: 0
Money
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Class:
https://www.dandwiki.com/wiki/Audiomancer_(5e_Class)
Audiomancer
1d8
8 + Constitution modifier
1d8 Per Audiomancer Level 8 + Constitution Modifier
Light armor, shields
Simple weapons, martial weapons
Three musical instruments of your choice
Charisma, Dexterity
Choose three from Acrobatics, Deception, Intimidation, Insight, Perception, Performance, Persuasion
You start with the following equipment, in addition to the equipment granted by your background:
You have learned to bend the nature of sound and harmonies to your will and can channel powerful magic from this.
Cantrips
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Audiomancer table.
Spellbook
At 1st level, you have a spellbook containing six 1st-level bard spells of your choice. Your spellbook is the repository of the bard spells you know, except your cantrips, which are fixed in your mind.
Preparing and Casting Spells
The Audiomancer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of bard spells that are available for you to cast. To do so, choose a number of bard spells from your spellbook equal to your Charisma modifier + your Audiomancer level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you're a 3rd-level Audiomancer, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of bard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability
Charisma is your spellcasting ability for your bard spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Sound Infusion
At 2nd level you may enhance your strikes on your foes with waves of sound causing your weapon to vibrate with great speed. you may add 2d8 thunder damage to one melee attack this increases to 3d8 at 5th level, 4d8 at 10th, and 6d8 at 15th. You may use this feature a number of times equal to your Charisma modifier. These uses return after a long rest.
Audiomancer Archetypes
at 3rd level you can choose from one of two paths of the Audiomancer, further sculpting your sonic abilities.
Sound Abilities
At 3rd level you gain access to your first sound ability which is a manifestation of your innate audio control. You produce this ability by using Sound Points. You calculate the amount of sound points your Audiomancer has by adding your charisma modifier to half you Audiomancer level (rounded down). Your Audiomancer archetype will further expand on your sound abilities. You regain all sound points on a short or long rest.
Experienced Tongue
At 3rd level, you can spend 1 sound point to gain advantage on your next Charisma check.
Fine Tune
At 3rd level, as a bonus action you can spend 2 sound points to gain advantage on a Sound Infused attack.
Vicious Vibrations
At 6th level you can spend 1 sound point when hit with a melee attack to use your reaction to raise your AC by your charisma modifier potentially causing the attack to miss.
Chorus of Hindrance
At 6th level you can spend 2 sound points to impose disadvantage on the saving throw of a spell you cast.
Weakened Waves
At 6th level you can spend 4 sound points when you hit a Creature with a sound-infused attack to make that creature vulnerable to thunder damage.
Piercing Sound
At 10th level, you can spend 4 sound points to create a devastating wave of high pitched sound interrupting all thought processes of hostile creatures. All creatures within a 30ft radius centered on yourself make a charisma saving throw. on a failure all creatures take 8d10 thunder damage and are stunned. On a success creatures take half damage and are not stunned. This ability creates a loud sound that can be heard from 200ft away, is considered a spell like ability, and takes an action to use.
Speaker Spell
At 14th level you can spend any number of sound points and cast a spell of that level without expending a spell slot, and without needing verbal or somatic components. This spell cannot exceed 6th level, and you must have spell slots of the spell you wish to cast for it to work.
Audio Rewrite
At 14th level, you can spend 3 sound points to use a specially designed sound that resonates with the magical threads of the multiverse. You can cast a spell with a casting time of 1 Action as a Bonus Action.
Ability Score Improvements
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Audiomancer's Armor
At 8th level, your body emits a permanent shroud of vibration that makes you a harder target to hit. Your AC becomes 10+ dex modifier + cha modifier
Audio Master
At 20th level, you channel and emit sound without second thought as if you were breathing. All sound infused attacks have advantage and if you roll initiative with no sound points left you gain 4. Additionally, you can choose to make all your sound attacks silent and you can choose to not be silenced magically.
Rezonator
Those who choose The Archetype Rezonator hone the violent battle potential of their auditory abilities, this style focusing on sound abilities that interfere with the bodies of enemies and deal massive thunder damage.
Wave Blade
At 3rd level, you can spend 1 sound point to give your weapon the reach property as well as making all damage dealt thunder for 1 round.
Auditory Assault
At 6th level, you can spend 2 sound points to target one creature within 60ft of you and cause him to hear a devastatingly loud thunderclap inside his head. The target makes a charisma saving throw, on a failure the target takes 6d6 thunder damage, drops everything it is holding, is stunned for one round, and deafened for 1d4 rounds. On a success the creature takes half damage, is not stunned, and deafened for 1 round.
Vibration Overload
At 10th level, you can push the limits of your sound infusion beyond what you are normally capable of. Once per turn, you can take a -5 penalty to your attack roll with sound infusion and double the thunder damage dealt.
Limitless Sound
At 14th level, your sound infused body can stretch its sonic abilities to greater distances. You can now sound infuse ranged weapon attacks as well as sound infuse your allies strikes as a reaction if they are within 60ft.
True Resonance
At 18th level, you can spend 4 sound points to tap into the very frequency of a creatures being and internal organs and attack it with extremely violent vibrations. Make a melee attack sending these special sound waves into a creature and they must make a charisma saving throw. On a failure, the creature drops to 0 hit points. On a success the creature takes 12d12 thunder damage and all attacks, ability checks, and saving throws, have disadvantage until the end of their next turn.
Race:
VGtM
Tabaxi
Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat. Still others have unique patterns or might style their fur to their preferences — or might even be hairless!
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Tabaxi have lifespans equivalent to humans.
Tabaxi tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.
Medium
30ft
Common and one other language of your choice
Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's Talent. You have proficiency in the Perception and Stealth skills.
Appearance
Mentality
Personal history
Axel Leoson was born to Leo Ketillson and Katla Kristindottir in from the moment he could count at age 4 he was taught the tools of the trade, how to become a merchant, He was taught to haggle, barter and sell. Although his parents tried to craft him into a merchant meticulously he would always be distracted by the music coming from a certain shop. When Axel was 5 he was put into school by his parents where they quickly learned it was a waste of money due to how easily Axel got distracted and his lack of intelligence, Although to Axel it wasn't a complete waste of time as he met Violet Aolis and while he wouldn't realise it for many of years later he quickly developed a crush which would later flourish into love although he wouldn't talk to her until a few years later. Axel was removed from school at the age of 7 due to his parents believing he could better spend the time helping them around the shop this revelation by Axel's parents was met with an argument from Axel who wanted to stay in school, Axel eventually relented when his mother hit him after that, from that point on whenever Axel would start arguing with his parents his mother would resort to hitting him During this time his father started showing him certain things his parents do for luck which including Prayer to the Goddess, Lady Luck.
When Axel was 8 he made a prayer to Lady Luck hoping his luck would turn around, later that day when he was coming back home from a grocery run his mother wanted him to do one of the apples he bought rolled off the top and landed in front of Motto's Magical Music shop a place that Axel has always wanted to go into, Believing it to be an answer to his prayer from earlier (Although Axel now would note that, that day was particularly windy) Axel went inside and doing so would change his life for the better if only temporarily
Entering Motto's shop Axel would come to learn the wonders of music as well as his friendship with Violet would begin to flourish through a shared love of music very quickly he learnt that Violet was looking to purchase a violin so Axel made a decision to try and buy the violin for her first asking his parents if he could get paid for running errands for them which was met with a beating from his mother and her calling him ungrateful for the roof over his head, Following that Axel went and begged Motto for a job and Motto gave him one.
At age 10 Axel and Violet were almost inseparable having spent the better part of the last 2 years together to the point where Axel spent more time at her house than at his own home, Although her parents at first didn’t really like Axel, The loudmouth quickly grew on them, This was also the year that Axel and Violet went to the festival together while they were there Violet shared her dream with Axel, her dream being that she wanted to be part of a bard group one that would travel the world bringing music across the quadrants. Axel told her that if anyone could do it she could.
At age 11 Motto’s Magical music store got a new addition a weapon that functions as a guitar Axel saw it and immediately fell in love with it and its red colouration although when he saw the price he knew he wouldn’t be able to afford it for many of years after he bought Violet her Violin.
At age 12 on the week before Christmas Axel finally had the money to the money to buy the Violin, so he wakes up earlier than usual to buy it to his dismay as he enters the shop the Violin is no longer there, running up to Motto Axel questions where the Violin went, before Motto laughs before stating that not only is he the one that pays Axel but he was also the one that put a price on the Violin and that he thought he would take the time to wrap it for Christmas, Axel looking confused for a second before realising it is indeed almost Christmas and giving Motto all the money he has saved up for the past four years before grabbing the gift and running out the shop to go find Violet.
After running around for a bit Axel eventually found Violet tripping over his own words a bit he was eventually able to get out a Merry Christmas, before trying to run away back into Motto’s shop only being stopped by Violet saying thank you and giving him a hug, A couple of days later while Axel is working Violet comes up to him and hands him a gift of her own uttering her own Merry Christmas towards Axel opening the gift it reveals a pair of red gloves Axel is in awe over the gloves for a couple reason’s one being it’s rare for him to get gifts, while the other is just how beautiful he thought the gloves were Axel let out a soft thank you as he was still registering what happened.
By the age of 15 Axel and Violet had gone to their last Melody Way Festival, they went together and had a wonderful time with the little festival games and the Music show near the end of the festival Axel and Violet would’ve been on top of the roof of Motto’s shop sitting next to each other enjoying each other’s company and enjoying the music of the festival. While they were on the roof Axel couldn’t help but notice that Violet was getting closer to him before he could question what she was doing, he hears a sound that he dreads his mother Yelling at him to get his ass down so he can help them prepare for tomorrow’s opening. (As Axel looks back to this day he realises in embarrassment that if his mother wasn’t there he would’ve realised that Violet actually had feelings for him although that just adds another notch on the belt for why he hates his mother) Running down mostly out of fear Axel never notices Violets face and the blush that adorns it.
Around one month after that Axel came home to his mother in the foulest of moods which while isn’t unusual usually meant either an argument or a beating and that particular night it was both starting with an argument about how his mother graciously went along with Axel’s music phase but he was almost 16 and would need to take over the family business soon to which Axel said fuck off and declared that he would never take over the family business, Which resulted in him getting the beating of his life from his mother it started to get so bad that his father stepped in stopping his mother from doing anything more Axel scurried to his room pushing his bed in front of the door he grabbed some clothes the money he had from working at Motto’s and as he climbed out the window bruised in extreme pain with ragged breathing his eyes lock with his father’s who just turns around as if to give Axel permission to leave his first stop is Violet’s house, He needs to say goodbye, he knocks on the window of her room explaining to her what happened and that he is leaving and he came to say goodbye Violet’s only response was that she was coming with him Axel tried his best to dissuade her but she wouldn’t take no for an answer (Axel now would look back on this and say he should’ve tried harder maybe she’d still be alive if he tried just that little bit harder) So Axel relented telling her he will be right back he is just going to go say bye to Motto and that she should pack,
Going to Motto’s shop he could see that Motto was still closing up, knocking on the door Axel walks in knowing that Motto doesn’t lock his door unless no one is in the shop. Axel explains to Motto what happened and that He is leaving and that Violet is coming with him. Axel thanks Motto for everything he has done for Axel mentioning that without Motto and this shop Axel wouldn’t be able to call Melody Way his home. Motto tries to dissuade Axel from leaving saying the world is dangerous to which Axel replies so is staying here, this entire time Axel has been leaning against a wall to support himself, Motto realising that there was no way he would be able to convince Axel to stay instead decides to give him a better chance and staying alive. Undoing the locks on the display case Motto pulls out The Axe guitar that Axel has been wanting to buy for 4 years giving it to Axel he says “I want you to have this, use it to protect yourself and the people you care about.” Axel starts crying while saying thank you many times over to Motto and eventually Axel leaves heading back to Violet’s house, Axel and Violet leave the village together never looking back
Upon entering their first village other than Axel and Violet looked like a mess of dirt and grime the first thing Axel and Violet did was try to get a room at an Inn but the Innkeeper turned tried to turn them away so Axel tried again not willing to take no for an answer eventually paying more than he had to Axel was able to convince the Innkeeper to give them a room. After taking turns cleaning up the two of them rested up before Brainstorming what they would be doing. Eventually, they decide they are gonna become a travelling band and put their talents to good use so they went back down cleaned up and with their instruments spoke to the innkeeper about potentially while they are in town providing the Inn with entertainment in exchange for board the innkeeper asked them to play once before he made his decision, Doing so Axel and Violet manage to successfully impress the innkeeper with their music so he agrees that as long as they keep performing well that they could stay as long as they need, The didn’t stay long in the town maybe about a week before they went on the move to a new town playing music wherever they could.
About three months into their journey Violet got really sick while in a town Axel tried to buy some stuff to help Violet but he wasn’t able to afford anything so one night he broke in to a shop and stole some medicine for Violet.
A rotation of the season’s after Axel and Violet left Melody Way, they were performing a show when a mysterious man by the name of Caspian or Caz Danced his way onto the stage with them. They quickly bonded with him due to their combined love of music. Caz quickly joined the duo and they officially decided to make themselves a band called The Voice of the Dragon. The three of them spent quite a lot of time together over the course of a year and grew quite close to each other, until that fateful day.
After the Tragedy that was Blood bay and Losing Violet, Axel’s Mental health took a nosedive and over the course of a season Axel would stop eating stay cooped up either in a room if they were in a town or would climb a tree knowing it was difficult for anyone to bother him while he was up there, It all came to a head one day when Caz had left to go gather supplies before a long trip to the next town Axel wrote up a letter before attempting to hang himself, and as the life was draining from his body and his vision fading to black Caz returned having forgotten his coin pouch although the thought of supply shopping was quickly discarded when he saw what Axel was trying to do, Caz cut the rope holding Axel as he slumped unconscious into Caz’s arms.
When Axel Woke up a massive argument came from Axel’s attempt on his own life this argument being the second time Axel ever used his unique ability to channel sound waves.
Caz
Over the past while you have become like a brother to me but I am sorry I cannot continue anymore, that day haunts me more and more every day, I wake up expecting her to be here and she's not, I hear her in every song we play I see Him killing her every night and I know I can't go on living like this It is time for me to wake up from this never ending nightmare I am sorry my friend my brother this is goodbye
Look after the band
Axel
It took quite some time but eventually Axel and Caz started playing music together again although Axel never was himself again always putting on a mask of cheerfulness resorting to anger quicker then he used to this trend would continue even when they finally visited the Capital of Ultarn, Ventris they weren’t there long though as after their first show mostly just to have a place to stay they were spoken to by a fortune teller that Axel didn’t really believe or trust although got angry when her game of cards ending up painting an accurate story. After that while Caz got hit on Axel explored the city and after a night of hijinks Caz and Axel found themselves on a small boat with the woman that was hitting on Caz after dealing with some Assassins/bandits the three of them arrived at another boat that would take them to Ignis and one step closer to Axel’s Goal.
Mental Trauma
Horrible Moments in Axel's Past:
- Violet's Death
- Argument with Axel's family that caused him to leave
- The Day he tried to kill himself...
- When Violet got sick while they were travelling
- Seeing how shitty Ventris is
Personality
Motivation
Fond Moments in Axel's Past:
The date he had with Violet the day before he died
Motto giving Axel his Axe
The Night spent with Violet at the Festival in melody way the year before he left
Meeting Caspian
The first successful performance
6. Travelling to Ignis.
The major events and journals in Axel's history, from the beginning to today.
The list of amazing people following the adventures of Axel.
Social
Birthplace
Melody Way
Current Residence
Estorra Manor