Making a break from the Temple of the Aboleth, our party is split and surrounded by cultists. How can they regroup and make their way back?
Once more in the Cavern of Kingdoms, the party finds danger from a new source; how will they adapt?
The battle with the Aboleth was a success, but now the party finds themselves in a cavern of different passageways. What follows next?
Finally the party has found the Aboleth’s lair, but how will they succeed?
Following the pathway down, they have emerged into a strange new world, one that doesn’t operate the same way as before. How can they find their next direction?
The party departs into the forbidden depths to seek out this new foe. Can the team survive the dangers of the dark depths?
A tall gaunt stranger invites the party to assist his king; will the party join?
The forces of evil now have a foothold on the mortal realm; can the team push back the evil that has now emerged?
Now that the team is within reach of the last remaining member of the LeGrande family; can they find what they need to give them the edge?
As the party continues its escape it accidentally happens upon a hidden doorway to the Faewild….how can they resume their mission?
The party continues to try and distance themselves from their captors....can they increase the distance and evade their adversaries?
In the middle of a strange jungle the party is taken as slaves by a strange race of creatures….how will they survive?
As the party crosses into the jungle, the must face new challenges as they seek the lone survivor.
The party wakes to find a new threat from someone familiar to them....can they survive?
The journey to the Citadel is perilous, and the destination uncertain; can the party find what they need to better understand their enemy and seek a way out of these dark lands?
Stepping through a portal into the Shadowfell, the party is now in a familiar yet altogether altered land...what secrets lie in the shadows yet to be discovered?
The secrets found under Wolveshire Fortress have helped fill in the gaps, but the mysteries are far from solved. Where will the team go to find answers?
Clues found at Candlekeep have lead the party to the grounds at Wolveshire Fortress, but what lies beneath the fortress itself?
Striving to make the best of the party's newfound knowledge, the team must decide where their investigation will lead.
Stuck at a crossroads for many pathways, the party must seek information, but where would such information lie?
Still recovering from their escape from Arkdale, the party must discuss the next steps for their investigation of the abductions.
Upon emerging from the sewers the company finds an unexpected response - what should they do?
Uncovering a mystery leads the team further down the rabbit hole. Can they handle the truths they will find?
As the adventurers arrive at Arkdale they come with more questions than answers. What will they find in this large city?
More is known about Captain Kit, but this just leads to even more questions. Sailing will make the journey to Arkdale faster, but will it be safer?
Something was controlling the captain to abduct the young bride - but what and why? The clues are available to those who seek them, pointing them to a nearby city. But which path will the travelers choose - by land or by sea? Both present danger of their own accord.
The party meets at a tavern, located in a quant town where a marriage is to take place. Will the only excitement be the wedding itself?