The party moves on Andronaxes and Garrukk
The party has two options in front of them, do the bidding of Andronaxes, a green dragon inhabitant of the mooring isles, or steal a ship at the sea elf docks and make their way to Treland.
The party is lost in the caverns of Xorjaradu, will they manage to find their way out or will they be overcome by the Kuo - Toa
The beer runs out and logic takes a back seat.
Stormy seas make for stormy moods
Creating characters and introducing the world