The Feywild, goblins that induce laughing, and grass that have feelings... The Rowdy Bunch are on quite the adventure!
Teleported to the Feywild with no way home. This might be the last time the Rowdy Bunch lets Gnome Artifcer strangers show they how they can manipulate the space time continuum.
Another night on the town at the Mouse Den! The fog has set in as the party wakes to a new summer day with new opportunities.
A ship approaches. What is going to happen? And can the heroes do anything about it?
Liberating the Enchanted Dream, the heroes prevail. Are the rivers of northern Alundra finally safe?
A pact was made, a heart it what's needed. To the depths!
The heroes have taken the plunge into the depths of the Khiz river and have met a curious crab like creature named Krusba. What will they do?
The Surger, ship that is holding our heroes is attacked by denizens of the river. Can they survive to accomplish their quest for their gnome friend?
The party have tracked down Cover of Clouds to a lions dean that has been taken over by a fearsome Manticore. Can they survive to tell this tale?
The party have encountered a run-down cabin in the area and were ambushed buy a starving lioness but the danger is not over as they hear screams from within! Are they brave enough to venture inside?
The party has been contracted to save a cat... are they bold enough to accomplish such a task?
The party meets at the Mouse Den. What to do next?
Recovering from being attacked, the new group decides what to do next.
The beginnings of a grand tale, set in the heart of Alundra.