Numb horror and psychotic rage swirl about the party. The machinations of powerful, nameless forces have once again claimed one of their own. The Templar Dolmiir lies dead upon the mountainous slopes between Wimble and Margrave's Promise. How will this tragedy affect the various members of the party, and how will it influence their dreams and aims?
The party arrived in Edgemont to seek help from the merchant family Vatia, the pseudo-noble house that Caeldrim hails from. His return was heralded with much emotion, but no one could have predicted the fiasco that was to follow. Now Caeldrim Vatia and Draen Niirn are facing the prospect of an unwanted marriage or the wrath of their respective families, but that's only one of the party's many problems. The Infernal Dagger located by Draen is headed to Edgemont via post, while Yin's strange skin condition remains unresolved, and the ever-present threat of the Cardinal Hero Atrus stalking their every move. With Bardin's summons to Crestmont only days away, will our intrepid adventures solve this marital maelstrom in time to save their necks? Only time will tell.
The time loop has been broken, but the party has found themselves in a new conundrum. Elia the Gracious has been murdered by Saphara, the Viridian Princess and daughter of Liadrin, one of the Four Cardinal Heroes. More importantly, Bardin has been implicated in the murder as his name was found carved into the body of the deceased. What could this possibly mean for both the party and the surface at large?
The party has resolved their business in Riverbend. Parting ways with the friends and allies they made, they begin the journey to Wimble in search of the mysterious cry for help found on Bardin's map. However, their first stop will be in Margrave's Promise. The City of Scholars is a wondrous place, but holds uncomfortable secrets for Caeldrim. A three-day journey through the mountainous regions surrounding Wimble promises its own slew of dangerous obstacles. And no one can forget that something has stolen memories from them, as it stole the mind from Laurence Barnes. Who did it, and why? And who is crying out for help in Wimble?
Marcus Crimsonflower has, after centuries of undeath, finally been defeated. Riverbend is saved! Yet the party cannot rest easy. They bear the painful burden of loss - of family, of friends. Dolmiir's possession of a Messenger Greatsword has been revealed to everyone in the town, and the Drow assassins of House Vramminath still lurk within the walls. Seems that it's only a matter of time before trouble finds them again. Meanwhile, Bardin has revealed an ancient map in his position that leads to the ancestral keep of the Dwarves from centuries long past, before even the Harbingers existed. Strangely, abyssal scripts in glowing ink have made their way across the manuscript, hinting of secrets that the map once held... including the location of Marcus Crimsonflower's former lair. So the question is... what now?
Narrowly avoiding a brush with complete annihilation, the party has done the impossible - the Palindrome is reactivated, and reinforcements are coming to save Riverbend! But Marcus Crimsonflower remains undefeated, a hate-filled specter unwilling to relent. Can they stop his madness once and for all, and finish what the Magelord failed to accomplish over a century before?
Maya's escape from her ancestor's lair is complete, but the death of her brother has left an indelible scar on her soul. Having reunited in the forests to the south, the party has returned to Riverbend with hopes of reactivating the Palindrome. But the sun is setting on the horizon, and the vengeful spirit of Marcus Crimsonflower has yet to unveil its full strength...
The party has gained a powerful ally in the form of Deadlock and defeated an even stronger enemy - the Death Knight. Now they stand on the edge of the evil that has pervaded this region for the last three days - a sinkhole crawling with undead of all kinds. Doubtless this is where their companion, Maya, has been taken. Will they attempt a rescue? Can they?
The surface of Galatia has been purged of the Broken Dreams - what treasures, trials, and triumphs await you in this new yet ancient wilderness?