Brave Heroes of Soddenweald! You are hereby summoned to appear and do many feats of daring and heroism on Saturday, April 20rd, at 8:00pm E.S.T. Please arrive at least 30 minutes prior to Game Time and be sure to log into the #-tfg-voice Channel on our Discord Server (https://discord.gg/W8kErzF ) and join the game via the Fantasy Grounds client! Feel free to spread the word that we will be streaming our Comedy of Errors on Twitch which can be accessed by following this address: https://www.twitch.tv/jorgevorg I look forward to the next chapter of our thrilling adventure! -- Your ever-loving, fair, and impartial GM
No sooner than a day out of Boggindor, the party have sailed upon a sight of a young, shackled Boggard woman in prison garb being chased by a group of magical ninjas come asylum orderlies from the Silent Order Penitentiary of Dryfoot Hill. Having encountered a patrol barge of the Silent Order a few days ago, the Adventurers were warned about a dangerous sorceress with uncontrollable and volatile magical powers, Libby Widdershin, whom the members of the Order were quite eagerly pursuing. Putting two and two together, the party have made the only logical conclusion - the prisoner Boggard was Libby and the impossibly skilled magical ninjas were clearly of the villainous variety. Their minds firmly set on acquiring a new and powerful adversary, the Adventurers bravely placed themselves in harm's way and, by the grace of the many assorted Young Gods, managed to rescue the runaway Boggard by engaging in murdering her pursuers until they died from it. Fresh blood righteously spilled, the group backtracked to Boggindor in order to return young Libby Widdershin to the loving care of her unquestionably honest uncle, Bort. Having gifted the runaway Boggard girl's family with enough gold to secure them a year's worth of gracious living, the party finally set off for the shores of Dryfoot City.
After a short onboarding seminar and an extremely justified rifling through their new employer's private belongings, the journey to the city of Dryfoot Hill in search of whatever it is that Professor Brumblebottom needed a party of well-armed Heroes for, has begun! Almost immediately (or approximately a day and a half later) the adventurers have encountered and briefly disposed of the Highwaymen Union's Welcoming Committee. Shortly thereafter, they have stopped to resupply in the picturesque Boggiondor -- a city of many smells -- where they have made quite a name for themselves by triumphantly defeating the Village Jerk in a cutthroat duel of swift skill, deadly cunning, and haute cuisine!